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iPhone licensing finalized!
Sam Lantinga


Joined: 10 Sep 2009
Posts: 1765
I've been doing market research on the iPhone and I've finalized
pricing for the iPhone platform.

A single product license is $100, with discounts for multiple products.

You can find out more information here:
http://www.galaxygameworks.com/license-FAQ.html

See ya!
--
-Sam Lantinga, Founder and President, Galaxy Gameworks LLC
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iPhone licensing finalized!
Jonathan Greig
Guest

Sam,
I would love it if there was an SDL GUI Integration that would be competitive AND rival Qt. From what I understand this should be possible with 1.3 theoretically/evenutally.
I am working on a project that I switched from wx/SDL to Qt mainly because of the GUI/OpenGL integration as well as floating/docked toolbars and MDI capabilities.

On Mon, Nov 9, 2009 at 12:00 PM, Sam Lantinga wrote:
Quote:
I've been doing market research on the iPhone and I've finalized
pricing for the iPhone platform.

A single product license is $100, with discounts for multiple products.

You can find out more information here:
http://www.galaxygameworks.com/license-FAQ.html

See ya!
--
       -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
Re: iPhone licensing finalized!
nfries88


Joined: 24 Oct 2009
Posts: 100
Jonathan Greig wrote:
Sam,
I would love it if there was an SDL GUI Integration that would be competitive AND rival Qt. From what I understand this should be possible with 1.3 theoretically/evenutally.
I am working on a project that I switched from wx/SDL to Qt mainly because of the GUI/OpenGL integration as well as floating/docked toolbars and MDI capabilities.


I can't help but agree that at least an officially maintained GUI (better than the GUIlib that's been available, that is). This is probably a big factor in people choosing libraries like wxWidgets and Qt in cross-platform development over SDL, since most people don't want to spend time with implementing a GUI library of their own.

It should integrate well with SDL, but without taking control over the application (IE, implementing the event loop internally, or even actually implementing the entire SDL_main function internally). Maybe something that one can manually feed an SDL_Event after handling it in one's own code would be the best idea (one of the projects I work on does this, and it works nicely, but the GUI library would be useless to many typical applications).

And I don't think that system UI integration is important at all, personally I feel it's what's turned libraries like Qt and wxWidgets into something that's just generally a pain to build and use (hell, I can't even use newer wxWidgets on windows with mingw due to insane linker issues).

However, it's really outside the scope of "Simple DirectMedia" so I don't think it should be part of the main SDL code.
iPhone licensing finalized!
Donny Viszneki
Guest

Another possibility is to write an SDL- or OpenGL-backend GDK
implementation. Then you could have GTK+ inside your SDL apps.

I believe there is already plenty of work on an OpenGL-backend for
GDK. Maybe it's in Clutter.

On Tue, Nov 10, 2009 at 11:05 PM, Jonathan Greig wrote:
Quote:
Sam,
I would love it if there was an SDL GUI Integration that would be
competitive AND rival Qt. From what I understand this should be possible
with 1.3 theoretically/evenutally.
I am working on a project that I switched from wx/SDL to Qt mainly because
of the GUI/OpenGL integration as well as floating/docked toolbars and MDI
capabilities.

--
http://codebad.com/
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iPhone licensing finalized!
Sam Lantinga


Joined: 10 Sep 2009
Posts: 1765
The aim of SDL is to be lower level than Qt and be a whole lot simpler. Smile

I'm certainly not opposed to seeing a great UI library on that level
implemented on top of SDL, but I certainly don't have time to work on
it myself. Smile

On Tue, Nov 10, 2009 at 8:05 PM, Jonathan Greig wrote:
Quote:
Sam,
I would love it if there was an SDL GUI Integration that would be
competitive AND rival Qt. From what I understand this should be possible
with 1.3 theoretically/evenutally.
I am working on a project that I switched from wx/SDL to Qt mainly because
of the GUI/OpenGL integration as well as floating/docked toolbars and MDI
capabilities.

On Mon, Nov 9, 2009 at 12:00 PM, Sam Lantinga wrote:
Quote:

I've been doing market research on the iPhone and I've finalized
pricing for the iPhone platform.

A single product license is $100, with discounts for multiple products.

You can find out more information here:
http://www.galaxygameworks.com/license-FAQ.html

See ya!
--
       -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org





--
-Sam Lantinga, Founder and President, Galaxy Gameworks LLC
_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org