iPhone licensing finalized! |
Sam Lantinga
|
I've been doing market research on the iPhone and I've finalized
pricing for the iPhone platform. A single product license is $100, with discounts for multiple products. You can find out more information here: http://www.galaxygameworks.com/license-FAQ.html See ya! -- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
|||||||||||
|
iPhone licensing finalized! |
Jonathan Greig
Guest
|
Sam,
I would love it if there was an SDL GUI Integration that would be competitive AND rival Qt. From what I understand this should be possible with 1.3 theoretically/evenutally. I am working on a project that I switched from wx/SDL to Qt mainly because of the GUI/OpenGL integration as well as floating/docked toolbars and MDI capabilities. On Mon, Nov 9, 2009 at 12:00 PM, Sam Lantinga wrote:
|
|||||||||||||
|
Re: iPhone licensing finalized! |
iPhone licensing finalized! |
Donny Viszneki
Guest
|
Another possibility is to write an SDL- or OpenGL-backend GDK
implementation. Then you could have GTK+ inside your SDL apps. I believe there is already plenty of work on an OpenGL-backend for GDK. Maybe it's in Clutter. On Tue, Nov 10, 2009 at 11:05 PM, Jonathan Greig wrote:
-- http://codebad.com/ _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
|||||||||||||
|
iPhone licensing finalized! |
Sam Lantinga
|
The aim of SDL is to be lower level than Qt and be a whole lot simpler.
I'm certainly not opposed to seeing a great UI library on that level implemented on top of SDL, but I certainly don't have time to work on it myself. On Tue, Nov 10, 2009 at 8:05 PM, Jonathan Greig wrote:
-- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
|||||||||||||||
|