| SDL_TEXTUREACCESS_STREAMING crashes when window size changes | 
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     ChliHug 
    
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 This could be related to Bug 3147. 
  Check if it still happens when you change the renderer driver to OpenGL. You can do that by setting the SDL_RENDER_DRIVER environment variable to opengl. There was already a patch proposed in that bug report. If you want to test it and don't want to build SDL2 yourself, I made some binaries with the patch applied to 5b61e12c0a30. Download them here (These binaries require the Visual C++ 2015 runtime library. Also note that SDL2 behaves slightly different when built with libc on Windows. For example, SDL_Log prints the message twice.)  | 
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     AntTheAlchemist 
    
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 You're right, it looks like it's the same bug, thanks. I tested using various renderers and it only happens with direct3d. I'm using Eclipse, so I can't use the binary patch, unfortunately. Is this something that a new SDL2.dll should fix?  | 
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     ChliHug 
    
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 Sure. Once the SDL developers push a fix to the official repository, then the next release should include it. However, it's hard to say when that will happen.  | 
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