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Android rendering messed up (all red) on Mali-400MP4 GPU | ![]() |
m3xican
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Hi everyone,
I've just started a closed beta for my game Sim Betting Football, which is based on SDL 2 (2.0.3) and one of the testers reported a very weird behaviour when running the game on a Samsung S3 (Android 4.3). Basically every colour is turned into red as showed in the following pics: ![]() and ![]() The most weird thing is that if he takes a screenshot the images come up with the right colours. I did some digging on Google and found other games suffer the same bug, for example openXcom. That guy was experiencing this problem on a Galaxy Note 10.1 which has a Mali-400MP4 as GPU, the same used by the S3. My game works fine on a Sony Xperia U with a Mali-400 instead. So it seems to be very specific to that particular GPU. Any idea how to fix this? |
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m3xican
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I was pointed out in the ML that this is a well known SDL 2 bug and that possible workarounds can be found in this bug report.
I'll post an update when/if I can fix it in my game. |
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m3xican
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Confirmed fix and more comments in this other post (which is created from the mailing list).
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