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SDL(*).h : No file or directory - But they are present in th
amitahire


Joined: 07 May 2013
Posts: 3
I am compiling from src (Lincity-NG) in windows 7 and MinGW. I am sure I have installed all the libs and dependencies. As it './configure's and compiles (partially). Just a side note - I have lincity compiling in linux (ubuntu VM). So I have something to compare against.


Currently I dont understand :


1) SDL.h ( or others) are not found. I have all the includes correctly. I am attaching the configure output


http://pastebin.com/PcuKQRrW


and the jam build step 


http://pastebin.com/nxKm7axG -- (Part 1) - Some parts skipped - I dont why - mkdir sometimes doesnt work correctly.  Around line 150.


        mkdir -p "./build/i686-pc-mingw32/optimize/src/gui\PainterGL"
 
    ...failed MkDir1 ./build/i686-pc-mingw32/optimize/src/gui\PainterGL ...
    ...skipped <T!src!gui!>PainterGL\PainterGL.o for lack of<dir>./build/i686-pc-      mingw32/optimize/src/gui\PainterGL...
    ...skipped <T!src!gui!>PainterGL\TextureGL.o for lack of<dir>./build/i686-pc- mingw32/optimize/src/gui\PainterGL...
    ...skipped <T!src!gui!>PainterGL\TextureManagerGL.o for lack of<dir>./build/i686-pc- mingw32/optimize/src/gui\PainterGL...
    MkDir1 ./build/i686-pc-mingw32/optimize/src/gui\PainterSDL


http://pastebin.com/z7L2ffbK -- (part 2) -- Where it shows SDL.h: no such file or directory. I think its not in the pastebin file (didnt print). 


Here is the screen shot - http://i1268.photobucket.com/albums/jj568/amitahire/sdl-h-nada.png


I had a hard time installing SDL_mixer and PhysicsFS(oh the nightmares!) - but finally did it. And I searched on Google for SDL not found issues (they are a lot) -


http://stackoverflow.com/questions/14078532/difference-between-includesdl-sdl-h-and-includesdl-h/14078570#14078570


http://stackoverflow.com/questions/10488775/sdl-h-no-such-file-or-directory-found-when-compiling


 also implemented them (including the path even though it was correct) - But still nada. Hence I turn to you guidance. ( I added the extra include and sdl.h is present there - Have them at 2 places <not recommended I suppose> but also tried with they being in one place.)


    $ sdl-config --cflags
    -I/usr/local/include/SDL -D_GNU_SOURCE=1 -Dmain=SDL_main -D_REENTRANT -I/usr/include/SDL


    $ sdl-config --libs
    -L/usr/local/lib -lmingw32 -lSDLmain -lSDL -mwindows


2) Also it doesn't seem to compile and runthe included xmlgettext tool.  


    ...failed C++ ./build/i686-pc-mingw32/optimize/src/tools/xmlgettext\main.o ...
    ...skipped xmlgettext.exe for lack of <T!src!tools!xmlgettext!>main.o...
    ...skipped <T!data!>locale/gui\messages.pot for lack of xmlgettext.exe...
    XGetText actions too long (max 2046)!




Can anyone help or guess what I am doing wrong here? I am pretty sure I got all the libs installed, linked and included. I am also including the configure output (http://pastebin.com/Y86nZg3k) and jam build output(http://pastebin.com/NegG8794) from my linux compilation which works perfectly. Any help or pointer will be appreciated. Thanks.


**UPDATE**


I checked again everything and all the paths - I am quite
sure they are alright - But it still gives the same "SDL.h no such file"
error. In order make sure that I got the installation correct. I took a
simple SDL application off the net and compiled it and its WORKS!! So
at least paths are correct. I used the following command to compile the
test application.


    g++ -c test.c `sdl-config --cflags`
    g++ -o test test.o 'sdl-config --libs`
    ./test
SDL(*).h : No file or directory - But they are present in th
MrOzBarry


Joined: 26 Jun 2010
Posts: 620
What version of SDL are you using?  It looks like it's finding a mix of SDL 1.2 and SDL 2.0 libraries.

Try using sdl2-config rather than sdl-config.



On Tue, May 7, 2013 at 6:27 AM, Amit Ahire wrote:
Quote:
I am compiling from src (Lincity-NG) in windows 7 and MinGW. I am sure I have installed all the libs and dependencies. As it './configure's and compiles (partially). Just a side note - I have lincity compiling in linux (ubuntu VM). So I have something to compare against.


Currently I dont understand :


1) SDL.h ( or others) are not found. I have all the includes correctly. I am attaching the configure output


http://pastebin.com/PcuKQRrW


and the jam build step 


http://pastebin.com/nxKm7axG -- (Part 1) - Some parts skipped - I dont why - mkdir sometimes doesnt work correctly.  Around line 150.


        mkdir -p "./build/i686-pc-mingw32/optimize/src/gui\PainterGL"
 
    ...failed MkDir1 ./build/i686-pc-mingw32/optimize/src/gui\PainterGL ...
    ...skipped <T!src!gui!>PainterGL\PainterGL.o for lack of<dir>./build/i686-pc-      mingw32/optimize/src/gui\PainterGL...
    ...skipped <T!src!gui!>PainterGL\TextureGL.o for lack of<dir>./build/i686-pc- mingw32/optimize/src/gui\PainterGL...
    ...skipped <T!src!gui!>PainterGL\TextureManagerGL.o for lack of<dir>./build/i686-pc- mingw32/optimize/src/gui\PainterGL...
    MkDir1 ./build/i686-pc-mingw32/optimize/src/gui\PainterSDL


http://pastebin.com/z7L2ffbK -- (part 2) -- Where it shows SDL.h: no such file or directory. I think its not in the pastebin file (didnt print). 


Here is the screen shot - http://i1268.photobucket.com/albums/jj568/amitahire/sdl-h-nada.png


I had a hard time installing SDL_mixer and PhysicsFS(oh the nightmares!) - but finally did it. And I searched on Google for SDL not found issues (they are a lot) -


http://stackoverflow.com/questions/14078532/difference-between-includesdl-sdl-h-and-includesdl-h/14078570#14078570


http://stackoverflow.com/questions/10488775/sdl-h-no-such-file-or-directory-found-when-compiling


 also implemented them (including the path even though it was correct) - But still nada. Hence I turn to you guidance. ( I added the extra include and sdl.h is present there - Have them at 2 places <not recommended I suppose> but also tried with they being in one place.)


    $ sdl-config --cflags
    -I/usr/local/include/SDL -D_GNU_SOURCE=1 -Dmain=SDL_main -D_REENTRANT -I/usr/include/SDL


    $ sdl-config --libs
    -L/usr/local/lib -lmingw32 -lSDLmain -lSDL -mwindows


2) Also it doesn't seem to compile and runthe included xmlgettext tool.  


    ...failed C++ ./build/i686-pc-mingw32/optimize/src/tools/xmlgettext\main.o ...
    ...skipped xmlgettext.exe for lack of <T!src!tools!xmlgettext!>main.o...
    ...skipped <T!data!>locale/gui\messages.pot for lack of xmlgettext.exe...
    XGetText actions too long (max 2046)!




Can anyone help or guess what I am doing wrong here? I am pretty sure I got all the libs installed, linked and included. I am also including the configure output (http://pastebin.com/Y86nZg3k) and jam build output(http://pastebin.com/NegG8794) from my linux compilation which works perfectly. Any help or pointer will be appreciated. Thanks.


**UPDATE**


I checked again everything and all the paths - I am quite
sure they are alright - But it still gives the same "SDL.h no such file"
error. In order make sure that I got the installation correct. I took a
simple SDL application off the net and compiled it and its WORKS!! So
at least paths are correct. I used the following command to compile the
test application.


    g++ -c test.c `sdl-config --cflags`
    g++ -o test test.o 'sdl-config --libs`
    ./test


_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

SDL(*).h : No file or directory - But they are present in th
amitahire


Joined: 07 May 2013
Posts: 3
I am quite sure I didnt mix them up. sdl2-config doesnt work.

Quote:
$ sdl2-config --cflags

sh: sdl2-config: command not found



On Tue, May 7, 2013 at 11:37 AM, Alex Barry wrote:
Quote:
What version of SDL are you using?  It looks like it's finding a mix of SDL 1.2 and SDL 2.0 libraries.

Try using sdl2-config rather than sdl-config.



On Tue, May 7, 2013 at 6:27 AM, Amit Ahire wrote:


Quote:
I am compiling from src (Lincity-NG) in windows 7 and MinGW. I am sure I have installed all the libs and dependencies. As it './configure's and compiles (partially). Just a side note - I have lincity compiling in linux (ubuntu VM). So I have something to compare against.


Currently I dont understand :


1) SDL.h ( or others) are not found. I have all the includes correctly. I am attaching the configure output


http://pastebin.com/PcuKQRrW


and the jam build step 


http://pastebin.com/nxKm7axG -- (Part 1) - Some parts skipped - I dont why - mkdir sometimes doesnt work correctly.  Around line 150.


        mkdir -p "./build/i686-pc-mingw32/optimize/src/gui\PainterGL"
 
    ...failed MkDir1 ./build/i686-pc-mingw32/optimize/src/gui\PainterGL ...
    ...skipped <T!src!gui!>PainterGL\PainterGL.o for lack of<dir>./build/i686-pc-      mingw32/optimize/src/gui\PainterGL...
    ...skipped <T!src!gui!>PainterGL\TextureGL.o for lack of<dir>./build/i686-pc- mingw32/optimize/src/gui\PainterGL...
    ...skipped <T!src!gui!>PainterGL\TextureManagerGL.o for lack of<dir>./build/i686-pc- mingw32/optimize/src/gui\PainterGL...
    MkDir1 ./build/i686-pc-mingw32/optimize/src/gui\PainterSDL


http://pastebin.com/z7L2ffbK -- (part 2) -- Where it shows SDL.h: no such file or directory. I think its not in the pastebin file (didnt print). 


Here is the screen shot - http://i1268.photobucket.com/albums/jj568/amitahire/sdl-h-nada.png


I had a hard time installing SDL_mixer and PhysicsFS(oh the nightmares!) - but finally did it. And I searched on Google for SDL not found issues (they are a lot) -


http://stackoverflow.com/questions/14078532/difference-between-includesdl-sdl-h-and-includesdl-h/14078570#14078570


http://stackoverflow.com/questions/10488775/sdl-h-no-such-file-or-directory-found-when-compiling


 also implemented them (including the path even though it was correct) - But still nada. Hence I turn to you guidance. ( I added the extra include and sdl.h is present there - Have them at 2 places <not recommended I suppose> but also tried with they being in one place.)


    $ sdl-config --cflags
    -I/usr/local/include/SDL -D_GNU_SOURCE=1 -Dmain=SDL_main -D_REENTRANT -I/usr/include/SDL


    $ sdl-config --libs
    -L/usr/local/lib -lmingw32 -lSDLmain -lSDL -mwindows


2) Also it doesn't seem to compile and runthe included xmlgettext tool.  


    ...failed C++ ./build/i686-pc-mingw32/optimize/src/tools/xmlgettext\main.o ...
    ...skipped xmlgettext.exe for lack of <T!src!tools!xmlgettext!>main.o...
    ...skipped <T!data!>locale/gui\messages.pot for lack of xmlgettext.exe...
    XGetText actions too long (max 2046)!




Can anyone help or guess what I am doing wrong here? I am pretty sure I got all the libs installed, linked and included. I am also including the configure output (http://pastebin.com/Y86nZg3k) and jam build output(http://pastebin.com/NegG8794) from my linux compilation which works perfectly. Any help or pointer will be appreciated. Thanks.


**UPDATE**


I checked again everything and all the paths - I am quite
sure they are alright - But it still gives the same "SDL.h no such file"
error. In order make sure that I got the installation correct. I took a
simple SDL application off the net and compiled it and its WORKS!! So
at least paths are correct. I used the following command to compile the
test application.


    g++ -c test.c `sdl-config --cflags`
    g++ -o test test.o 'sdl-config --libs`
    ./test




_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org





_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

SDL(*).h : No file or directory - But they are present in th
MrOzBarry


Joined: 26 Jun 2010
Posts: 620
checking for sdl-config... /mingw/bin/sdl-config

checking for SDL - version >= 1.2.5... yes
checking for SDL_mixer >= 1.2... found
checking for SDL_image >= 1.2... found
checking for SDL_ttf >= 2.0.8... found
checking for SDL_gfx >= 2.0.13... found


^ From that, it looks like it's finding SDL_ttf and SDL_gfx built against SDL 2 (unless I'm just interpreting that wrong).



On Tue, May 7, 2013 at 6:43 AM, Amit Ahire wrote:
Quote:
I am quite sure I didnt mix them up. sdl2-config doesnt work.

Quote:
$ sdl2-config --cflags

sh: sdl2-config: command not found



On Tue, May 7, 2013 at 11:37 AM, Alex Barry wrote:
Quote:
What version of SDL are you using?  It looks like it's finding a mix of SDL 1.2 and SDL 2.0 libraries.

Try using sdl2-config rather than sdl-config.



On Tue, May 7, 2013 at 6:27 AM, Amit Ahire wrote:


Quote:
I am compiling from src (Lincity-NG) in windows 7 and MinGW. I am sure I have installed all the libs and dependencies. As it './configure's and compiles (partially). Just a side note - I have lincity compiling in linux (ubuntu VM). So I have something to compare against.


Currently I dont understand :


1) SDL.h ( or others) are not found. I have all the includes correctly. I am attaching the configure output


http://pastebin.com/PcuKQRrW


and the jam build step 


http://pastebin.com/nxKm7axG -- (Part 1) - Some parts skipped - I dont why - mkdir sometimes doesnt work correctly.  Around line 150.


        mkdir -p "./build/i686-pc-mingw32/optimize/src/gui\PainterGL"
 
    ...failed MkDir1 ./build/i686-pc-mingw32/optimize/src/gui\PainterGL ...
    ...skipped <T!src!gui!>PainterGL\PainterGL.o for lack of<dir>./build/i686-pc-      mingw32/optimize/src/gui\PainterGL...
    ...skipped <T!src!gui!>PainterGL\TextureGL.o for lack of<dir>./build/i686-pc- mingw32/optimize/src/gui\PainterGL...
    ...skipped <T!src!gui!>PainterGL\TextureManagerGL.o for lack of<dir>./build/i686-pc- mingw32/optimize/src/gui\PainterGL...
    MkDir1 ./build/i686-pc-mingw32/optimize/src/gui\PainterSDL


http://pastebin.com/z7L2ffbK -- (part 2) -- Where it shows SDL.h: no such file or directory. I think its not in the pastebin file (didnt print). 


Here is the screen shot - http://i1268.photobucket.com/albums/jj568/amitahire/sdl-h-nada.png


I had a hard time installing SDL_mixer and PhysicsFS(oh the nightmares!) - but finally did it. And I searched on Google for SDL not found issues (they are a lot) -


http://stackoverflow.com/questions/14078532/difference-between-includesdl-sdl-h-and-includesdl-h/14078570#14078570


http://stackoverflow.com/questions/10488775/sdl-h-no-such-file-or-directory-found-when-compiling


 also implemented them (including the path even though it was correct) - But still nada. Hence I turn to you guidance. ( I added the extra include and sdl.h is present there - Have them at 2 places <not recommended I suppose> but also tried with they being in one place.)


    $ sdl-config --cflags
    -I/usr/local/include/SDL -D_GNU_SOURCE=1 -Dmain=SDL_main -D_REENTRANT -I/usr/include/SDL


    $ sdl-config --libs
    -L/usr/local/lib -lmingw32 -lSDLmain -lSDL -mwindows


2) Also it doesn't seem to compile and runthe included xmlgettext tool.  


    ...failed C++ ./build/i686-pc-mingw32/optimize/src/tools/xmlgettext\main.o ...
    ...skipped xmlgettext.exe for lack of <T!src!tools!xmlgettext!>main.o...
    ...skipped <T!data!>locale/gui\messages.pot for lack of xmlgettext.exe...
    XGetText actions too long (max 2046)!




Can anyone help or guess what I am doing wrong here? I am pretty sure I got all the libs installed, linked and included. I am also including the configure output (http://pastebin.com/Y86nZg3k) and jam build output(http://pastebin.com/NegG8794) from my linux compilation which works perfectly. Any help or pointer will be appreciated. Thanks.


**UPDATE**


I checked again everything and all the paths - I am quite
sure they are alright - But it still gives the same "SDL.h no such file"
error. In order make sure that I got the installation correct. I took a
simple SDL application off the net and compiled it and its WORKS!! So
at least paths are correct. I used the following command to compile the
test application.


    g++ -c test.c `sdl-config --cflags`
    g++ -o test test.o 'sdl-config --libs`
    ./test




_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org





_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org









_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

SDL(*).h : No file or directory - But they are present in th
amitahire


Joined: 07 May 2013
Posts: 3
No I think they are correct. SDL_ttf and SDL_gfx  (2.x) are the lib version and they are dependent on SDL 1.2 (http://www.libsdl.org/projects/SDL_ttf/)


On Tue, May 7, 2013 at 11:46 AM, Alex Barry wrote:
Quote:
checking for sdl-config... /mingw/bin/sdl-config

checking for SDL - version >= 1.2.5... yes
checking for SDL_mixer >= 1.2... found
checking for SDL_image >= 1.2... found
checking for SDL_ttf >= 2.0.8... found
checking for SDL_gfx >= 2.0.13... found


^ From that, it looks like it's finding SDL_ttf and SDL_gfx built against SDL 2 (unless I'm just interpreting that wrong).



On Tue, May 7, 2013 at 6:43 AM, Amit Ahire wrote:
Quote:
I am quite sure I didnt mix them up. sdl2-config doesnt work.

Quote:
$ sdl2-config --cflags

sh: sdl2-config: command not found



On Tue, May 7, 2013 at 11:37 AM, Alex Barry wrote:
Quote:
What version of SDL are you using?  It looks like it's finding a mix of SDL 1.2 and SDL 2.0 libraries.

Try using sdl2-config rather than sdl-config.



On Tue, May 7, 2013 at 6:27 AM, Amit Ahire wrote:


Quote:
I am compiling from src (Lincity-NG) in windows 7 and MinGW. I am sure I have installed all the libs and dependencies. As it './configure's and compiles (partially). Just a side note - I have lincity compiling in linux (ubuntu VM). So I have something to compare against.


Currently I dont understand :


1) SDL.h ( or others) are not found. I have all the includes correctly. I am attaching the configure output


http://pastebin.com/PcuKQRrW


and the jam build step 


http://pastebin.com/nxKm7axG -- (Part 1) - Some parts skipped - I dont why - mkdir sometimes doesnt work correctly.  Around line 150.


        mkdir -p "./build/i686-pc-mingw32/optimize/src/gui\PainterGL"
 
    ...failed MkDir1 ./build/i686-pc-mingw32/optimize/src/gui\PainterGL ...
    ...skipped <T!src!gui!>PainterGL\PainterGL.o for lack of<dir>./build/i686-pc-      mingw32/optimize/src/gui\PainterGL...
    ...skipped <T!src!gui!>PainterGL\TextureGL.o for lack of<dir>./build/i686-pc- mingw32/optimize/src/gui\PainterGL...
    ...skipped <T!src!gui!>PainterGL\TextureManagerGL.o for lack of<dir>./build/i686-pc- mingw32/optimize/src/gui\PainterGL...
    MkDir1 ./build/i686-pc-mingw32/optimize/src/gui\PainterSDL


http://pastebin.com/z7L2ffbK -- (part 2) -- Where it shows SDL.h: no such file or directory. I think its not in the pastebin file (didnt print). 


Here is the screen shot - http://i1268.photobucket.com/albums/jj568/amitahire/sdl-h-nada.png


I had a hard time installing SDL_mixer and PhysicsFS(oh the nightmares!) - but finally did it. And I searched on Google for SDL not found issues (they are a lot) -


http://stackoverflow.com/questions/14078532/difference-between-includesdl-sdl-h-and-includesdl-h/14078570#14078570


http://stackoverflow.com/questions/10488775/sdl-h-no-such-file-or-directory-found-when-compiling


 also implemented them (including the path even though it was correct) - But still nada. Hence I turn to you guidance. ( I added the extra include and sdl.h is present there - Have them at 2 places <not recommended I suppose> but also tried with they being in one place.)


    $ sdl-config --cflags
    -I/usr/local/include/SDL -D_GNU_SOURCE=1 -Dmain=SDL_main -D_REENTRANT -I/usr/include/SDL


    $ sdl-config --libs
    -L/usr/local/lib -lmingw32 -lSDLmain -lSDL -mwindows


2) Also it doesn't seem to compile and runthe included xmlgettext tool.  


    ...failed C++ ./build/i686-pc-mingw32/optimize/src/tools/xmlgettext\main.o ...
    ...skipped xmlgettext.exe for lack of <T!src!tools!xmlgettext!>main.o...
    ...skipped <T!data!>locale/gui\messages.pot for lack of xmlgettext.exe...
    XGetText actions too long (max 2046)!




Can anyone help or guess what I am doing wrong here? I am pretty sure I got all the libs installed, linked and included. I am also including the configure output (http://pastebin.com/Y86nZg3k) and jam build output(http://pastebin.com/NegG8794) from my linux compilation which works perfectly. Any help or pointer will be appreciated. Thanks.


**UPDATE**


I checked again everything and all the paths - I am quite
sure they are alright - But it still gives the same "SDL.h no such file"
error. In order make sure that I got the installation correct. I took a
simple SDL application off the net and compiled it and its WORKS!! So
at least paths are correct. I used the following command to compile the
test application.


    g++ -c test.c `sdl-config --cflags`
    g++ -o test test.o 'sdl-config --libs`
    ./test




_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org





_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org









_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org







_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

SDL(*).h : No file or directory - But they are present in th
Andreas Schiffler
Guest

FYI - SDL_gfx (2.0.24) is the SDL 1.2 version, SDL2_gfx (1.0.0) is the SDL 2.0 version.

On 5/7/2013 3:49 AM, Amit Ahire wrote:

Quote:
No I think they are correct. SDL_ttf and SDL_gfx (2.x) are the lib version and they are dependent on SDL 1.2 (http://www.libsdl.org/projects/SDL_ttf/)


On Tue, May 7, 2013 at 11:46 AM, Alex Barry wrote:
Quote:
checking for sdl-config... /mingw/bin/sdl-config

checking for SDL - version >= 1.2.5... yes
checking for SDL_mixer >= 1.2... found
checking for SDL_image >= 1.2... found
checking for SDL_ttf >= 2.0.8... found
checking for SDL_gfx >= 2.0.13... found


^ From that, it looks like it's finding SDL_ttf and SDL_gfx built against SDL 2 (unless I'm just interpreting that wrong).



On Tue, May 7, 2013 at 6:43 AM, Amit Ahire wrote:
Quote:
I am quite sure I didnt mix them up. sdl2-config doesnt work.

Quote:
$ sdl2-config --cflags

sh: sdl2-config: command not found



On Tue, May 7, 2013 at 11:37 AM, Alex Barry wrote:
Quote:
What version of SDL are you using? It looks like it's finding a mix of SDL 1.2 and SDL 2.0 libraries.

Try using sdl2-config rather than sdl-config.



On Tue, May 7, 2013 at 6:27 AM, Amit Ahire wrote:


Quote:
I am compiling from src (Lincity-NG) in windows 7 and MinGW. I am sure I have installed all the libs and dependencies. As it './configure's and compiles (partially). Just a side note - I have lincity compiling in linux (ubuntu VM). So I have something to compare against.


Currently I dont understand :


1) SDL.h ( or others) are not found. I have all the includes correctly. I am attaching the configure output


http://pastebin.com/PcuKQRrW


and the jam build step


http://pastebin.com/nxKm7axG -- (Part 1) - Some parts skipped - I dont why - mkdir sometimes doesnt work correctly. Around line 150.


mkdir -p "./build/i686-pc-mingw32/optimize/src/gui\PainterGL"

...failed MkDir1 ./build/i686-pc-mingw32/optimize/src/gui\PainterGL ...
...skipped <T!src!gui!>PainterGL\PainterGL.o for lack of<dir>./build/i686-pc- mingw32/optimize/src/gui\PainterGL...
...skipped <T!src!gui!>PainterGL\TextureGL.o for lack of<dir>./build/i686-pc- mingw32/optimize/src/gui\PainterGL...
...skipped <T!src!gui!>PainterGL\TextureManagerGL.o for lack of<dir>./build/i686-pc- mingw32/optimize/src/gui\PainterGL...
MkDir1 ./build/i686-pc-mingw32/optimize/src/gui\PainterSDL


http://pastebin.com/z7L2ffbK -- (part 2) -- Where it shows SDL.h: no such file or directory. I think its not in the pastebin file (didnt print).


Here is the screen shot - http://i1268.photobucket.com/albums/jj568/amitahire/sdl-h-nada.png


I had a hard time installing SDL_mixer and PhysicsFS(oh the nightmares!) - but finally did it. And I searched on Google for SDL not found issues (they are a lot) -


http://stackoverflow.com/questions/14078532/difference-between-includesdl-sdl-h-and-includesdl-h/14078570#14078570


http://stackoverflow.com/questions/10488775/sdl-h-no-such-file-or-directory-found-when-compiling


also implemented them (including the path even though it was correct) - But still nada. Hence I turn to you guidance. ( I added the extra include and sdl.h is present there - Have them at 2 places <not recommended I suppose> but also tried with they being in one place.)


$ sdl-config --cflags
-I/usr/local/include/SDL -D_GNU_SOURCE=1 -Dmain=SDL_main -D_REENTRANT -I/usr/include/SDL


$ sdl-config --libs
-L/usr/local/lib -lmingw32 -lSDLmain -lSDL -mwindows


2) Also it doesn't seem to compile and runthe included xmlgettext tool.


...failed C++ ./build/i686-pc-mingw32/optimize/src/tools/xmlgettext\main.o ...
...skipped xmlgettext.exe for lack of <T!src!tools!xmlgettext!>main.o...
...skipped <T!data!>locale/gui\messages.pot for lack of xmlgettext.exe...
XGetText actions too long (max 2046)!




Can anyone help or guess what I am doing wrong here? I am pretty sure I got all the libs installed, linked and included. I am also including the configure output (http://pastebin.com/Y86nZg3k) and jam build output(http://pastebin.com/NegG8794) from my linux compilation which works perfectly. Any help or pointer will be appreciated. Thanks.


**UPDATE**


I checked again everything and all the paths - I am quite
sure they are alright - But it still gives the same "SDL.h no such file"
error. In order make sure that I got the installation correct. I took a
simple SDL application off the net and compiled it and its WORKS!! So
at least paths are correct. I used the following command to compile the
test application.


g++ -c test.c `sdl-config --cflags`
g++ -o test test.o 'sdl-config --libs`
./test




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