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[Test]"TetriCrisis 4 100% A.I."-Win/Linux-Final Al
JeZ-l-Lee


Joined: 20 Sep 2009
Posts: 572
Location: Long Island, New York, United States, Earth
[Test]"TetriCrisis 4 100% A.I."-Win/Linux-Final Alpha

Hi,

My team and I are working on the sequel to: "T-Crisis 3 100% A.I.".
Game is surprisingly called: "TetriCrisis 4 100% A.I.".
Game will feature 4 player simultaneous play and improved Artificial Intelligence!

The game features my custom SDL1.2+OGL game engine code named: "GT-R Twin Turbo".

Was hoping some of you could try the current stable demo of the game?
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Windows(R)/Linux Dual Build:
http://16bitsoft.com/files/T-C-4/WinLinux/TC4-WinLinux-AlphaFinal.zip
( Windows(R) XP, Vista, 7, 8 - 32Bit/64Bit EXEcutable )
(All Linux OS's - MakeFile - SDL1.2, SDL_Image, SDL_Mixer, SDL_TTF, (all SDL dev libs), G++ required)
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JeZ-l-Lee


Joined: 20 Sep 2009
Posts: 572
Location: Long Island, New York, United States, Earth
Hi,

Got the game running now check out the amazing screenshot on the forum!

Official Post On The Official S.D.L. Forum:
http://forums.libsdl.org/viewtopic.php?t=7672

JeZ-l-Lee


Joined: 20 Sep 2009
Posts: 572
Location: Long Island, New York, United States, Earth
Oh heck, here is a fully playable version of the game:
http://16bitsoft.com/files/T-C-4/WinLinux/TC4-WinLinux-Alpha85.zip

Just have to finish the following:
- New high score name input
- Load/save high scores and options
- Improve Artificial Intelligence

Enjoy!