[BETA_1.00]PacDude Hero 100% - SDL1.2+OpenGL Example... |
JeZ-l-Lee
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[BETA_1.00]PacDude Hero 100% - SDL1.2+OpenGL Example...
Hi, I'm finishing up my 1st 2-d video game that uses SDL1.2 and OpenGL. Game is an early beta version now (about 99% completed), and should be released to the public sometime in March 2010. --------------------------------------------------------------------------------------------- CHANGE LOG: Beta a98.2 - Added loading/saving of options and high scores (Windows(R) & Linux). - Added an animated cut scene opening. - Added an animated cut scene ending on game win (beat level 5, not easy task!). - Did alot of beta testing and some tweaking. -------------------------------------- Alpha a85 - Added new high score check and name input at game over. - Added [High Scores] screen. - Added [How To Play] screen. - Added [Options] screen with effects and music volume. -------------------------------------- Alpha a81 - Think I fixed the return home logic (sometimes ghost would go through a wall). - Made dot/pellet collision detection better. - Added some more sound effects. --------------------------------------------------------------------------------------------- STUFF TO DO STILL: - Thorough testing by as many people as possible. - Beta release to some web sites. --------------------------------------------------------------------------------------------- KNOWN BUGS: Eaten ghost sometimes moves through a wall Think I fixed this, but if an eaten ghost goes to a wall it will stop until next level... --------------------------------------------------------------------------------------------- NOTE: This is a debug build: - Frames Per Second is listed on bottom-left [FPS changes by level - (1)37FPS, (2)42, (3)46, (4)50, (5)59] - When playing game, press [R] to redo level and press [L] to skip level --------------------------------------------------------------------------------------------- PLEASE DOWNLOAD AND HELP ME TEST, THANK YOU!!! (If you wish to help out with testing then E-mail me at the address listed below...) SLNTHERO @ AOL.com (remove spaces) --------------------------------------------------------------------------------------------- HERE IS URL TO LINUX VERSION PLUS SOURCE: (makefile to build included) http://silentheroproductions.com/files/pdh-src-a982.tar.gz (DEPENDENCES:G++, SDL1.2, SDL_image, SDL_mixer, SDL_ttf, OpenGL) --------------------------------------------------------------------------------------------- HERE IS URL TO WINDOWS VERSION: (Windows(R) XP, Vista, 7) http://silentheroproductions.com/files/PDH-Win32-a982.zip --------------------------------------------------------------------------------------------- HARDWARE REQUIREMENTS: - A PC DeskTop/NoteBook/NetBook with Windows(R) or Linux on it --------------------------------------------------------------------------------------------- Title Screenshot: --------------------------------------------------------------------------------------------- InGame Screenshot: --------------------------------------------------------------------------------------------- Enjoy!!! |
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[PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP |
JeZ-l-Lee
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Torsten Giebl wrote:
Thank you for helping, I'll add you to the staff credits. What name should I use for the staff credits? Thanks again! PS - Anyone else wish to help and get name in staff credits? _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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[PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP |
goumba2k5-web
Guest
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`sdl-config ...` doesn't expand in the makefile (at least with GNU Make), you may want to change
SDL_CFLAGS = `sdl-config --cflags` SDL_LIBS = `sdl-config --libs` to SDL_CFLAGS = $(shell sdl-config --cflags) SDL_LIBS = $(shell sdl-config --libs) otherwise it compiles fine. When playing it runs fine, then it starts stuttering and in the console is displayed: "WARNING: Ghost return to home error, fixed" Each time the message it displayed the game pauses. Then when I press ESC the game quits. I thought it crashed but I saw "QUIT SDL+OGL application successfully closed" Personally I'd prefer if pressing ESC brought me back to the menu, rather than quit outright. Its what I'm accustomed to in other games. Other than that, nice job. Like the effects. -- Anthony T. --- On Thu, 2/25/10, JeZ-l-Lee wrote:
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[PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP |
Neil White
Guest
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somoene make my 8 way crazeespod pacman clone work! it could be great but i am to head screwed with other projects to start on this one again!
http://code.google.com/p/crazeespod/downloads/list you are gonna have to be 100% super mad and bored to make sense of my ancient rubbish code, this all started when i was learning C & SDL so, yea, its a mess |
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To "goumba2k5-web", Thanks for playing... |
[PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP |
Donny Viszneki
Guest
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Selecting "Options" from the main menu doesn't seem to do anything. I'm running Ubuntu Karmic Koala on x86_64
On Thu, Feb 25, 2010 at 10:01 PM, JeZ-l-Lee wrote:
-- http://codebad.com/ |
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Re: [PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP |
JeZ-l-Lee
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Hi, Thanks for playing. The [Options] menu option is not done yet. How did you like the game? |
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[PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP |
Anthony Thomasel
Guest
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Once it starts, which was about after five minutes of playing it happened every second or two. When i get a chance, probably next week I'll build with -ggdb and take a better look.
_______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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[PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP |
Donny Viszneki
Guest
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On Fri, Feb 26, 2010 at 4:55 PM, JeZ-l-Lee wrote:
The game seems very familiar I still prefer to drop a quarter in the 48-in-1 arcade machine at the bar down the street from my house. I think the collision box for collecting dots should be a little bigger. At least a million times playing your game, I tried to eat a stray dot and then 180, but I would 180 too soon and then have to backtrack!!! -- http://codebad.com/ _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: [PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP |
JeZ-l-Lee
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Thanks for playing! I can easily change the collision box when player is near a dot. I'll play around with the value and will make a change if necessary. Thanks again for playing, I will add you to the staff... |
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PacDude Hero 100% Goes BETA... |
JeZ-l-Lee
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BETA
1.00 R E L E A S E D |
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PacDude Hero 100% Goes BETA... |
JeZ-l-Lee
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Sorry,
Here is the link to the post in the forum: http://forums.libsdl.org/viewtopic.php?t=6042 Again, PacDude Hero 100% has gone beta!!! |
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