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Can't get a GLES context on Tegra devices | ![]() |
EternalLands
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I started porting my game on Android, using SDL2 and gl4es (https://github.com/ptitSeb/gl4es) which is a very nice library which will emulate a GL 1.x context on GLES.
In either case, everything works very well on most of the Android devices, except for Nexus 7 2012 (and possibly other Tegra ones), where it fails to create a suitable context. I don't have any Tegra device, so I can't test things directly, but I was wondering if there is anything obviously wrong with my settings: (values for rgb are 8 for each)
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EternalLands
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oh, and I forgot to mention, I am trying to get a GLES 1.x context, I commented out the GLES 2 stuff in SDL
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