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Texture as both a source and destination? | ![]() |
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Texture as both a source and destination? | ![]() |
Alex Szpakowski
Guest
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GPUs (and graphics drivers) don’t support that – so SDL_RenderCopy behaves like memcpy rather than memmove in that manner.
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Re: Texture as both a source and destination? | ![]() |
nmapp
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Thank you. Yeah, it doesn't work at all, guess I'll have to use two textures and swap between them... |
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