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SDL_BlitSurface passed a null surface | ![]() |
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Peter87
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SDL_BlitSurface will not automatically create a surface or anything. You'll have to create the surface you want to blit to before calling SDL_BlitSurface.
You should probably use the SDL_CreateRGBSurface to create the surface.
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richardm
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Great. That worked perfectly. I created a surface the exact size needed then saved the surface to an bmp file.
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