SDL2_gfx framework for Mac OSX |
Mattef
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Hello everyone!
Recently I stumbled upon the nice custom library SDL2_gfx, which can be used to draw graphic primitives with SDL: http://cms.ferzkopp.net/index.php/software/13-sdl-gfx. SDL2_gfx-1.0.1 perfectly fits my requirements and now I want to use this library in a simple project. I have downloaded the source code and managed to build it on Mac OS X 10.11.2, however I miss a framework-version for Mac, that is a library bundle by the name of SDL2_gfx.framework. I could link the dynamic libraries (.dylib) against my program as well, but I would rather like to stay in consistency with my previous SDL-project, which uses only SDL*.frameworks. Can I generate in a simple way the SDL2_gfx.framework for Mac? Or has somebody did this work already for me? In Version 1 (SDL_gfx-2.0.25) there was a XCode-project which could be used to generate the framework, but it seems to be deprecated with XCode 7. I contacted the author of SDL2_gfx, but unfortunately he answered that he doesn't know how to build a Mac OS X framework from his source. And neither do I. So hopefully somebody could give me a good advice or tell me, how I can build a *.framework for SDL2_gfx. Thanks in advance! Matthias _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL2_gfx framework for Mac OSX |
Pallav Nawani
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Apple documentation & a bit of googling should help out:
https://developer.apple.com/library/mac/documentation/MacOSX/Conceptual/BPFrameworks/Tasks/CreatingFrameworks.html Pallav Nawani IronCode Gaming Private Limited Website:Â http://www.ironcode.com Twitter:Â http://twitter.com/Ironcode_Gaming Facebook: http://www.facebook.com/Ironcode.Gaming Mobile: 9997478768 On Thu, Dec 10, 2015 at 2:55 AM, Matthias Kesenheimer wrote:
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joymaker
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Matte - Would you mind sharing your Xcode project that built the framework? I'm facing the same problem and I would like to benefit from your work.
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