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SDL_CreateTexture seg fault when low video RAM | ![]() |
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MrTAToad
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Sure you are checking the return value isn't/is NULL?
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AntTheAlchemist
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There is no return value, since it doesn't return, it causes a seg fault, crashing the whole system.
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MrTAToad
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The only thing I can think is happening (as there are failure checks) is that an infinite loop is happening if a supported format is not found
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SDL_CreateTexture seg fault when low video RAM | ![]() |
Raymond Jennings
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Wouldn't an infinite loop cause a hang and not a crash?
Nitpicking, sure, but it does make me curious. On Sat, Sep 12, 2015 at 5:02 AM, MrTAToad wrote:
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SDL_CreateTexture seg fault when low video RAM | ![]() |
j_post
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If the infinite loop is eating stack space it will crash *real* quickly.
On Saturday 19 September 2015 06:54:43 Raymond Jennings wrote:
SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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