SDL_compat |
MrTAToad
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Did the SDL_compat system get any where ?
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SDL_compat |
MrOzBarry
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From what I recall, it was just transitional for 1.3, and died quickly after 2.x, but I could be completely wrong on that. On 29 Apr 2015 10:44 am, "MrTAToad" wrote:
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SDL_compat |
Ryan C. Gordon
Guest
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The thing built into SDL was removed during 1.3 because it caused too much confusion about what APIs to use and problems when people would mingle compatibility and new APIs in ways we didn't expect.
There's a separate thing I'm working on, called sdl12-compat, which literally implements the 1.2 API in its own shared library, but talks to the standard SDL2 library behind the scenes to provide functionality, which solves those problems. This is still in progress and not ready for use yet. --ryan.
SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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MrTAToad
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Ah, right thanks - I mentioned it due to it being in the SDL2 Game Development video.
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