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SDL 2.0.3 vs git/hg HEAD colors are much darker? | ![]() |
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Re: SDL 2.0.3 vs git/hg HEAD colors are much darker? | ![]() |
Sparks
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Also note, they were both run in a window, not full screen, and I am not using any special calls like SDL_SetWindowBrightness() / SDL_GetWindowBrightness() / SDL_SetWindowGammaRamp() / SDL_GetWindowGammaRamp() / SDL_CalculateGammaRamp(). |
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SDL 2.0.3 vs git/hg HEAD colors are much darker? | ![]() |
Driedfruit
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Platform/renderer backend? First thing coming to mind is the ImageIO
gamma fix on OSX, although I don't remember when exactly was that committed. On Sun, 01 Mar 2015 17:57:53 +0000 "Sparks" wrote:
-- driedfruit _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: SDL 2.0.3 vs git/hg HEAD colors are much darker? | ![]() |
Sparks
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Using openGL directly, SDL 2 just sets up the window. No SDL calls to draw anything. |
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SDL 2.0.3 vs git/hg HEAD colors are much darker? | ![]() |
Driedfruit
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On Sun, 01 Mar 2015 18:12:44 +0000
"Sparks" wrote:
Are you using SDL_Image when loading textures? -- driedfruit _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: SDL 2.0.3 vs git/hg HEAD colors are much darker? | ![]() |
Sparks
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Nope, nothing SDL related to load textures. SDL only handles input & screen setup, nothing else. |
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