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[REPLY]-->[dfrizel] SDL2 does not initialize at all and t | ![]() |
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dfrizel
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![]() as for your problem: #0 Â 0x00007ffff7b227cd in SDL_DestroyRenderer_REAL (renderer=0x7) at /home/devesh/downloads/SDL2-2.0.3/src/render/SDL_render.c:1841 #1 Â 0x0000000000401ad8 in close (gRenderer=0x7, gWindow=0x2) at src/nibbles.c:272 I assume you have a event handler at nibbles.c Line 272? Check what you do there. Also this function: int init(SDL_Renderer * gRenderer, SDL_Window * gWindow) will not work as you expect it. The create renderer and window within the init will be lost and gRenderer and gWindow will still be 0 outside (or whatever they were before you called init). What you want to do will require some pointer magic (not a good idea), global variables or a struct and the use of & br ps: also please reply via the form. The readability would improve (hopefully) and you can prevent topic duplication. |
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