SDL + OpenGL, inconsistent VSync. NVidia card. |
SDL + OpenGL, inconsistent VSync. NVidia card. |
Daniel Gibson
Guest
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Could it be
http://www.geforce.com/hardware/technology/adaptive-vsync/technology , possibly enforced by the driver? As far as I understand it, it enforcese vsync if you get >=60fps, but not if you're below, so you can have e.g. 40fps instead of 30 (with normal vsync to 60fps). Cheers, Daniel On 02/27/2015 07:58 PM, ShiroAisu wrote:
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Re: SDL + OpenGL, inconsistent VSync. NVidia card. |
ShiroAisu
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That's cool and all but I SPECIFICALLY have VSync set to off in the drivers options. The option to turn on adaptive-vsync is also a thing, so I doubt it would be enforced just by default. I even created an exception for my program, and set it, once again, as off. I tried getting control with wglSwapIntervalEXT() but it didn't change a thing. |
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