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Questing in Texture Filtering. | ![]() |
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MikeyPro
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I don't know if this applies to your situation, but you can do alpha and color mods to textures and surfaces.. Search for SDL_SetTextureColorMod for textures...
You can also change surface/texture blend modes to additive.. Although that may increase brightness by way too much... Search for SDL_SetTextureBlendMode for textures.. Probably wont help. ![]() SDL's gamma is set maxed out at initialization? Or your monitors gamma is maxed? Or your video driver's gamma is maxed? So many to deal with. :P You can also look into SDL_SetWindowBrightness, and SDL_SetWindowGammaRamp to see if they may help you out. |
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