SDL2-2.0.3 setup |
SDL2-2.0.3 setup |
javierecf
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you should try to build SDL with VS, errors like that usually are solved once you know how the compiler and the libs works. That error means the library was compiled with a different runtime library that the one you are trying to use.
2014-10-05 18:58 GMT-06:00 Ral Marusparger:
-- Javier Flores |
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Ral Marusparger
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I see, ok let me try that. thanks for the reply.
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Ral Marusparger
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Ok I reloaded the file for SDL2-2.0.3, then I went and found the 2010 solution for express edition and opened with visual C++ 2010 express, after that i set it to 64 bit release but that did not work so I redid it in 32 release and tried to build the SDL and SDL main but this is what I got...
after building SDL2: 1>------ Rebuild All started: Project: SDL2, Configuration: Release Win32 ------ 1> SDL_windows.c 1> SDL_dynapi.c 1> SDL_clipboardevents.c 1> SDL_gesture.c 1> SDL_touch.c 1> e_atan2.c 1> e_log.c 1> e_pow.c 1> e_rem_pio2.c 1> e_sqrt.c 1> k_cos.c 1> k_rem_pio2.c 1> k_sin.c 1> s_atan.c 1> s_copysign.c 1> s_cos.c 1> s_fabs.c 1> s_floor.c 1> s_scalbn.c 1> s_sin.c 1> Generating Code... 1> Compiling... 1> SDL_render_d3d11.c 1> SDL_render_d3d.c 1> SDL_render_gl.c 1> SDL_shaders_gl.c 1> SDL_d3dmath.c 1> SDL_render.c 1> SDL_yuv_mmx.c 1> SDL_yuv_sw.c 1> SDL_blendfillrect.c 1> SDL_blendline.c 1> SDL_blendpoint.c 1> SDL_drawline.c 1> SDL_drawpoint.c 1> SDL_render_sw.c 1> SDL_rotate.c 1> SDL.c 1> SDL_assert.c 1> SDL_atomic.c 1> SDL_spinlock.c 1> SDL_audio.c 1> Generating Code... 1> Compiling... 1> SDL_audiocvt.c 1> SDL_audiodev.c 1> SDL_audiotypecvt.c 1> SDL_hints.c 1> SDL_log.c 1> SDL_nullframebuffer.c 1> SDL_blit.c 1> SDL_blit_0.c 1> SDL_blit_1.c 1> SDL_blit_A.c 1> SDL_blit_auto.c 1> SDL_blit_copy.c 1> SDL_blit_N.c 1> SDL_blit_slow.c 1> SDL_bmp.c 1> SDL_cpuinfo.c 1> SDL_clipboard.c 1> SDL_shape.c 1> SDL_winmm.c 1> SDL_diskaudio.c 1> Generating Code... 1> Compiling... 1> SDL_dummyaudio.c 1> SDL_directsound.c 1> SDL_dropevents.c 1> SDL_xaudio2.c 1> SDL_dxjoystick.c 1> SDL_error.c 1> SDL_events.c 1> SDL_fillrect.c 1> SDL_getenv.c 1> SDL_haptic.c 1> SDL_iconv.c 1> SDL_joystick.c 1> SDL_gamecontroller.c 1> SDL_keyboard.c 1> SDL_malloc.c 1> SDL_mixer.c 1> SDL_mmjoystick.c 1> SDL_mouse.c 1> SDL_nullevents.c 1> SDL_nullvideo.c 1> Generating Code... 1> Compiling... 1> SDL_pixels.c 1> SDL_power.c 1> SDL_qsort.c 1> SDL_quit.c 1> SDL_rect.c 1> SDL_RLEaccel.c 1> SDL_rwops.c 1> SDL_stdlib.c 1> SDL_stretch.c 1> SDL_string.c 1> SDL_surface.c 1> SDL_syscond.c 1> SDL_sysfilesystem.c 1> SDL_syshaptic.c 1> SDL_sysloadso.c 1> SDL_sysmutex.c 1> SDL_syspower.c 1> SDL_syssem.c 1> SDL_systhread.c 1> SDL_systls.c 1> Generating Code... 1> Compiling... 1> SDL_systimer.c 1> SDL_thread.c 1> SDL_timer.c 1> SDL_video.c 1> SDL_wave.c 1> SDL_windowsclipboard.c 1> SDL_windowsevents.c 1> SDL_windowsframebuffer.c 1> SDL_windowskeyboard.c 1> SDL_windowsmessagebox.c 1> SDL_windowsmodes.c 1> SDL_windowsmouse.c 1> SDL_windowsopengl.c 1> SDL_windowsshape.c 1> SDL_windowsvideo.c 1> SDL_windowswindow.c 1> SDL_windowevents.c 1> SDL_render_gles2.c 1> SDL_shaders_gles2.c 1> SDL_egl.c 1> Generating Code... 1> Compiling... 1> SDL_windowsopengles.c 1> Generating Code... 1> Creating library Win32\Release\SDL2.lib and object Win32\Release\SDL2.exp 1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ========== after building SDLmain: 1>------ Build started: Project: SDL2main, Configuration: Release Win32 ------ 1> SDL_windows_main.c 1> SDLmain_VS2010.vcxproj -> C:\SDL\VisualC\SDLmain\Win32\Release\SDL2main.lib ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ========== looks like there might be errors. what did I do wrong? |
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