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MrOzBarry
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Can you post your complete test code that reproduces the issue?
On Fri, Aug 15, 2014 at 5:37 PM, MrTAToad wrote:
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MrTAToad
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My test code is :
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MrOzBarry
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For the sake of sanity, you'll also have to include definitions for DRAWRECT, DRAWLINE, ALPHAMODE, and SHOWSCREEN, as well as your SDL init code (I presume that's inside  __GLB_defaults() ?), since it would be most helpful for debugging the code that's directly using SDL.
On Fri, Aug 15, 2014 at 6:52 PM, MrTAToad wrote:
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MrTAToad
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My Triority system can be downloaded from : https://onedrive.live.com/redir?resid=C74F6DC48C7A65C9%211049
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MrTAToad
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__glb_init :
Drawline :
Showscreen :
Alphamode :
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MrTAToad
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I also have the same problem with the slightly amended code from the SDL wiki :
However, changing to a non-filled rectangle and all is okay... |
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MrTAToad
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Think I've solved the problem!
Despite protestations to the contrary, it appears that VMPlayer drivers aren't hardware accelerated, hence the cause of the problem. Changing to a software driver solves the problem... |
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MrTAToad
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It looks like TextureBlendMode isn't available for software rendering...
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