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SDL2 transparensy | ![]() |
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mr_tawan
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You might want to try calling SDL_SetTextureBlendMode();
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Mantis
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Sorry.
Now I understand yet less. I fill texture blue color. If I use key SDL_BLENDMODE_BLEND the image is not visible, but I use SDL_BLENDMODE_NONE
in image not plain blue, but is blended the elements my desktop ![]() ![]() |
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Mantis
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I jast do non understand, what is happened
![]() I have run whitout flag SDL_INIT_AUDIO and all works good. |
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SDL2 transparensy | ![]() |
Sam Lantinga
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Can you report a bug to bugzilla.libsdl.org and include what operating system you're using, what renderer you're using and attach a simple example, with any data files it requires?
Thanks! On Fri, Jul 11, 2014 at 1:13 PM, Mantis wrote:
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