directfb rejected by the preprocessor |
andoru
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Hello, first time posting here
I've removed PulseAudio from my Debian system I've been trying to compile SDL-1.2 by myself as in turn I wanted to compile a game that it's precompiled versions normally have PulseAudio as a dependency. Although I've been successfull, the game is running very slow (at about 25-30 FPS) and it's basically unplayable. After digging through the SDL config.log, I found out this:
Could this have a connection to my slow performance in-game? If yes then what should I do to fix this issue? Full log here: http://s000.tinyupload.com/index.php?file_id=45289694825398753174 |
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directfb rejected by the preprocessor |
R Manard
Guest
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Yes, easily. If this was my code it it would just crash. SDL is probably just coded too well and it tries to handle it but ends up waiting for something that's not going to happen On Mar 24, 2014 10:04 PM, "andoru" wrote:
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directfb rejected by the preprocessor |
Jeffrey Carpenter
Guest
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Greetings,
Sadly, it's been several years now since I've been on a Linux box, but *grins* if PulseAudio is anything like it was circa 2009..2010, then you definitely could have troubles (read: performance issues). PulseAudio was notorious for hanging your audio I/O in many different ways (not always its fault, mind you!), which in turn can potentially hang the underlying app, or even crash it. Of course, under normal circumstances, I'd say your best bet would be to comb through the PulseAudio logs... Perhaps the developer left debugging flags in the game that could shed some light on the matter? Cheers, Jeffrey Carpenter On 2014/03/ 24, at 11:14, andoru wrote:
_______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: directfb rejected by the preprocessor |
andoru
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*bump*
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directfb rejected by the preprocessor |
MrOzBarry
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Are you using debian's pre-packaged directfb or did you build directfb from source?
On Mon, Mar 24, 2014 at 12:14 PM, andoru wrote:
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andoru
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Pre-packaged Debian version.
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andoru
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Sorry but... *bump* again...
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andoru
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Any help...?
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