[Android] Massive Performance Problem |
[Android] Massive Performance Problem |
gabomdq
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I'm inclined to remove those lines, yet I'd like to see if someone with the more problematic Android systems (I'm looking at you Samsung) reports any issues with that.
2014-01-29 dbrady
-- Gabriel. |
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dbrady
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I've tested it on a Galaxy S2 (T989) and Galaxy S4 (I337), and it worked fine. But both of them were running CyanogenMod 11, so it might not be the most valid of tests.
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mr_tawan
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May be you can provide a test program. I have a stock Xperia Z1 (Snapdragon 800/Adreno 330) and a bunch of other Android devices.
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[Android] Massive Performance Problem |
Alvin Beach
Guest
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I am using a Samsung Galaxy Tab 10.1 (Android 4.0.4) and a Samsung Galaxy Tab 2 7.0 (4.1 I believe).
No issues with performance with the Android project from 2.0.1. I do plan to test SDL2 2.0.2 and I am willing to testing removal of those two lines (presumably the two "_this->egl_data->eglWaitNative() and _this->egl_data->eglWaitGL()). Should I test SDL2 2.0.2 first or stick with 2.0.1? Cheers, Alvin On 29/01/14 22:48, Gabriel Jacobo wrote:
_______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Timodor
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I don't know if this is related, but I have Sony Experia which slows down ( to like half the speed) after you go on onpause and return back the game. With other Andriod Devices it works fine. This is the lastest SDL code, the previous SDL did not have this issue.
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