|SDL 2.0.0 RELEASED!|
After many years in development, SDL 2.0.0 has finally been released!
Ryan has put together an introduction to migrating your existing SDL application to 2.0:
More extensive documentation can be found on the community supported wiki:
Valve uses SDL 2.0 for game controller support and sundry other things in Steam, and the new release will be going into the Steam Linux Runtime in the next day or so.
These are the most important new features in SDL 2.0:
Support for OpenGL 3.0+ in various profiles (core, compatibility, debug, robust, etc)
Support for OpenGL ES
Support for multiple windows
Support for multiple displays
Support for multiple audio devices
Android and iOS support
Simple 2D rendering API that can use Direct3D, OpenGL, OpenGL ES, or software rendering behind the scenes
Force Feedback available on Windows, Mac OS X and Linux
XInput and XAudio2 support for Windows
Power management (exposes battery life remaining, etc)
32-bit audio (int and float)
Simplified Game Controller API (the Joystick API is still here, too!)
Touch support (multitouch, gestures, etc)
Better fullscreen support
Better keyboard support (scancodes vs keycodes, etc).
Basic Drag'n'Drop support
Proper unicode input and IME support
A really powerful assert macro
Lots of old annoyances from 1.2 are gone
Many other things!