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Announcing SDL 2.0.0 | ![]() |
Sam Lantinga
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After many years in development, SDL 2.0.0 has finally been released!http://www.libsdl.org/download-2.0.php
http://www.libsdl.org/projects/SDL_image/ http://www.libsdl.org/projects/SDL_mixer/ http://www.libsdl.org/projects/SDL_net/ http://www.libsdl.org/projects/SDL_ttf/ Ryan has put together an introduction to migrating your existing SDL application to 2.0: http://wiki.libsdl.org/moin.fcg/MigrationGuide More extensive documentation can be found on the community supported wiki: http://wiki.libsdl.org/ Valve uses SDL 2.0 for game controller support and sundry other things in Steam, and the new release will be going into the Steam Linux Runtime in the next day or so. These are the most important new features in SDL 2.0:
--Sam Lantinga |
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Announcing SDL 2.0.0 | ![]() |
MrOzBarry
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Sam, Ryan, et al., as always, great job!
On Tue, Aug 13, 2013 at 2:31 AM, Sam Lantinga wrote:
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Announcing SDL 2.0.0 | ![]() |
Anthony Walter
Guest
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Sam,
Congratulations and good work! Could you add an SDL 2.0 pascal language bindings link to this page: http://www.libsdl.org/languages.php And my pascal bindings here: Bare GameĀ https://github.com/sysrpl/Bare.Game/blob/master/source/bare.interop.sdl2.pas Thanks |
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ultifinitus
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You. Are. Awesome.
Thank you for all of your work! |
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Announcing SDL 2.0.0 | ![]() |
Sam Lantinga
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You got it!
Cheers, On Tue, Aug 13, 2013 at 7:53 AM, Anthony Walter wrote:
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