| Another topic about threading |
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Muf
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Nevermind, turns out it was a miscommunication sprinkled with some forgetfulness on my part :lol:
The segfault/driver errors only occurred when quitting the game, and armed with that information I quickly localised it to a destructor that didn't properly wait for the thread to exit and reacquire the context before trying to clean up :oops: Move along now, nothing to see here! |
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Nathaniel J Fries
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I was going to say, Xlib supports multi-threading better than Windows API does.
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