| SDL2.0 not drawing in OpenGL |
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Silvio Fragnani
Guest
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Hello.
An adjustment made in the 7159 revision of the repository did stop drawing iOS in openGL. Identified in the change was the inclusion http://hg.libsdl.org/SDL/rev/ffc613268eb1 line window-> flags | = SDL_WINDOW_SHOWN that caused the problem. I tested commenting this line in most current version and returned to work. I report in bugzilla? thank you. |
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| SDL2.0 not drawing in OpenGL |
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Sam Lantinga
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Fixed, thanks!
On Fri, May 17, 2013 at 8:48 AM, Silvio Fragnani wrote:
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