| Link error with programs compiled without OpenGL |
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Emmanuel Gil Peyrot
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Hi,
I have found that latest SDL 2.0 includes a change that force programs to be linked against the libGL (or any other one that provide glEnable, glScissor and glDisable). I bisected and fount it was the changeset e276777b4247 (7141 here), if someone want to look at how it added that dependency and remove it -I take it shouldn’t be there in the first place. The error is as follow when linking any program against SDL2: /usr/lib/libSDL2.so: undefined reference to `glScissor' /usr/lib/libSDL2.so: undefined reference to `glEnable' /usr/lib/libSDL2.so: undefined reference to `glDisable' changeset: 7141:e276777b4247 user: Sam Lantinga date: Sat May 04 04:46:00 2013 -0700 summary: First pass on SDL render clip rect functionality -- Emmanuel Gil Peyrot XMPP: OpenPGP: 24B1D609 _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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| Link error with programs compiled without OpenGL |
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Emmanuel Gil Peyrot
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On Thu, May 09, 2013 at 02:48:19AM +0200, Emmanuel Gil Peyrot wrote:
Here is a fix, the issue was that the gl* functions were used instead of taking them from the GLES/GLES2 renderer. http://linkmauve.fr/files/fix-7141.patch -- Emmanuel Gil Peyrot XMPP: OpenPGP: 24B1D609 _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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| Link error with programs compiled without OpenGL |
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Martin Gerhardy
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Am 10.05.2013 14:01, schrieb Emmanuel Gil Peyrot:
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| Link error with programs compiled without OpenGL |
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gabomdq
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2013/5/10 Martin Gerhardy
And I think it also doesn't translate the convention from SDL coordinates (origin at top, left) to OpenGL (origin at bottom,left). -- Gabriel. |
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| Link error with programs compiled without OpenGL |
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Mason Wheeler
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Wow, who wrote the patch in question? I sure hope it wasn't me... o_0
Mason From: Gabriel Jacobo To: SDL Development List Sent: Friday, May 10, 2013 5:51 AM Subject: Re: [SDL] Link error with programs compiled without OpenGL 2013/5/10 Martin Gerhardy
And I think it also doesn't translate the convention from SDL coordinates (origin at top, left) to OpenGL (origin at bottom,left). -- Gabriel. _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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| Link error with programs compiled without OpenGL |
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Emmanuel Gil Peyrot
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On Fri, May 10, 2013 at 09:51:47AM -0300, Gabriel Jacobo wrote:
True, I didn’t look at the arguments at all, assuming they were correct. It seems they used the same coordinates as the d3d renderer.
I fixed that in my latest patch[1]. [1] http://linkmauve.fr/files/fix-7141.patch -- Emmanuel Gil Peyrot XMPP: OpenPGP: 24B1D609 _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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| Link error with programs compiled without OpenGL |
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gabomdq
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2013/5/10 Emmanuel Gil Peyrot
Thanks! http://hg.libsdl.org/SDL/rev/bfb5f8f4f006 -- Gabriel. |
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| Link error with programs compiled without OpenGL |
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Martin Gerhardy
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Am 10.05.2013 15:13, schrieb Emmanuel Gil Peyrot:
sorry, but this is still not correct. you have to do: int lowerLeft = window->height - rect.y - rect.height; glScissor(rect.x, lowerLeft, rect.width, rect.height); I hope there is no typo in this... and I hope I'm right with this ;) Greetings Martin _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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| Link error with programs compiled without OpenGL |
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gabomdq
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2013/5/10 Martin Gerhardy
Yes, you are absolutely right! -- Gabriel. |
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| Link error with programs compiled without OpenGL |
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Martin Gerhardy
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Am 10.05.2013 21:15, schrieb Gabriel Jacobo:
http://bugzilla.libsdl.org/show_bug.cgi?id=1844 here is the patch for the issue. Regards Martin |
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