SDL 1.3, opengl context switch / mix |
SDL 1.3, opengl context switch / mix |
Christian Leger
Guest
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Hi,
I've never tried to play much with contexts, besides just creating them and using them. My recommendation is that you use either SDL for everything, or (the more flexible solution if you want to do 3D) opengl for everything. I'd be happy to help you out with the basic techniques for rendering a GUI with opengl, if you need help with that. I can't prove to you that this is the best approach, but I can guarantee that it will work, because many finished games use this approach. Best of luck, Christian On Wed, Jun 29, 2011 at 7:04 AM, valefor wrote:
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SDL 1.3, opengl context switch / mix |
valefor
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Hi Christian.
Thank you for your suggestion. I have already made some GUI with opengl. My problem is that SDL should allow to play with contexts, but its API don't... Perhaps i should wait for the official release with all it's documentation... On 07/09/2011 10:28 PM, Christian Leger wrote:
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