osx fullscreen sw vs hw |
jon
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To set the fullscreen mode in my game I call
screen = SDL_SetVideoMode(width, height, SCREEN_DEPTH, SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_FULLSCREEN); whereas for windowed mode I call screen = SDL_SetVideoMode(width, height, SCREEN_DEPTH, SDL_SWSURFACE | SDL_RESIZABLE); On windows and linux both fullscreen and windowed mode work fine, but on osx 10.6 only windowed mode looks fine. In fullscreen mode I get weird colors: http://www.cs.utah.edu/~rafkind/tmp/paintown/ss.png Is SDL_SWSURFACE recommended in fullscreen mode? I'm using SDL 1.2.14. _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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osx fullscreen sw vs hw |
Jonny D
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Software surfaces should be fine to use anywhere... and that looks like a fun game.
Jonny D On Tue, Dec 21, 2010 at 3:18 PM, jon wrote:
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osx fullscreen sw vs hw |
Patrice Mandin
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Le Tue, 21 Dec 2010 13:18:00 -0700
jon a écrit:
Most likely you got a different organization for R,G,B,A storage in the SDL_Surface. Compare the values of the pixel format for the screen SDL_Surface->format between fullscreen and windowed mode, and check your drawings are properly done: http://wiki.libsdl.org/moin.cgi/SDL_PixelFormat -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité: Développement, jeux "who writes the code, decides" _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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osx fullscreen sw vs hw |
jon
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On 12/21/2010 02:12 PM, Patrice Mandin wrote:
Seems that in fullscreen mode on osx I get RGB 5-5-5 whereas on every other system (and windowed osx) I get 5-6-5. I had some routines that secretly depended on getting 5-6-5 and they broke on the new format. Sigh.. _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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osx fullscreen sw vs hw |
jon
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On 12/22/2010 12:33 AM, jon wrote:
with a custom 5-6-5 format, and rely on sdl to do the conversion to 5-5-5 when I blit to the screen. I realize that can be quite slow but since most platforms give me 5-6-5 and its much easier not to change my existing code, as well as not having to play fancy tricks when the screen pixel format changes while the game is running, I think its the best option. _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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