Getting outlined text in SDL_TTF |
Getting outlined text in SDL_TTF |
Sam Lantinga
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You can try out the new outline API in the SDL_ttf 2.0.10 preview:
http://www.libsdl.org/tmp/SDL_ttf/ On Sun, Jan 24, 2010 at 5:34 AM, Peter Hickman wrote:
-- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Getting outlined text in SDL_TTF |
Peter Hickman
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Thanks, I have tried that and it is an improvement but I think I will need to get back to it again later.
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Getting outlined text in SDL_TTF |
David Bruce
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Hi,
On 1/25/10, Peter Hickman wrote:
You are welcome to adapt our BlackOutline() function from tuxmath and tuxtype if you like - it is GPLv2+. You could simplify it a lot because it is written to use either SDL_Pango or SDL_ttf, depending on what is available at build time for a given platform. The original is at git://git.debian.org/git/tux4kids/tuxtype.git, in file src/SDL_extras.c David Bruce SDL_Surface* BlackOutline(const char* t, int font_size, const SDL_Color* c) { SDL_Surface* out = NULL; SDL_Surface* black_letters = NULL; SDL_Surface* white_letters = NULL; SDL_Surface* bg = NULL; SDL_Rect dstrect; Uint32 color_key; /* Make sure everything is sane before we proceed: */ #ifdef HAVE_LIBSDL_PANGO if (!context) { fprintf(stderr, "BlackOutline(): invalid SDL_Pango context - returning.\n"); return NULL; } #else TTF_Font* font = get_font(font_size); if (!font) { fprintf(stderr, "BlackOutline(): could not load needed font - returning.\n"); return NULL; } #endif if (!t || !c) { fprintf(stderr, "BlackOutline(): invalid ptr parameter, returning.\n"); return NULL; } if (t[0] == '\0') { LOG("BlackOutline(): empty string, returning\n"); return NULL; } DEBUGCODE { fprintf( stderr, "\nEntering BlackOutline(): \n"); fprintf( stderr, "BlackOutline of \"%s\"\n", t ); } #ifdef HAVE_LIBSDL_PANGO Set_SDL_Pango_Font_Size(font_size); SDLPango_SetDefaultColor(context, MATRIX_TRANSPARENT_BACK_BLACK_LETTER); SDLPango_SetText(context, t, -1); black_letters = SDLPango_CreateSurfaceDraw(context); #else black_letters = TTF_RenderUTF8_Blended(font, t, black); #endif if (!black_letters) { fprintf (stderr, "Warning - BlackOutline() could not create image for %s\n", t); return NULL; } bg = SDL_CreateRGBSurface(SDL_SWSURFACE, (black_letters->w) + 5, (black_letters->h) + 5, 32, rmask, gmask, bmask, amask); /* Use color key for eventual transparency: */ color_key = SDL_MapRGB(bg->format, 01, 01, 01); SDL_FillRect(bg, NULL, color_key); /* Now draw black outline/shadow 2 pixels on each side: */ dstrect.w = black_letters->w; dstrect.h = black_letters->h; /* NOTE: can make the "shadow" more or less pronounced by */ /* changing the parameters of these loops. */ for (dstrect.x = 1; dstrect.x < 4; dstrect.x++) for (dstrect.y = 1; dstrect.y < 3; dstrect.y++) SDL_BlitSurface(black_letters , NULL, bg, &dstrect ); SDL_FreeSurface(black_letters); /* --- Put the color version of the text on top! --- */ #ifdef HAVE_LIBSDL_PANGO /* convert color arg: */ SDLPango_Matrix* color_matrix = SDL_Colour_to_SDLPango_Matrix(c); if (color_matrix) { SDLPango_SetDefaultColor(context, color_matrix); free(color_matrix); } else /* fall back to just using white if conversion fails: */ SDLPango_SetDefaultColor(context, MATRIX_TRANSPARENT_BACK_WHITE_LETTER); white_letters = SDLPango_CreateSurfaceDraw(context); #else white_letters = TTF_RenderUTF8_Blended(font, t, *c); #endif if (!white_letters) { fprintf (stderr, "Warning - BlackOutline() could not create image for %s\n", t); return NULL; } dstrect.x = 1; dstrect.y = 1; SDL_BlitSurface(white_letters, NULL, bg, &dstrect); SDL_FreeSurface(white_letters); /* --- Convert to the screen format for quicker blits --- */ SDL_SetColorKey(bg, SDL_SRCCOLORKEY|SDL_RLEACCEL, color_key); out = SDL_DisplayFormatAlpha(bg); SDL_FreeSurface(bg); DEBUGCODE { fprintf( stderr, "\nLeaving BlackOutline(): \n"); } return out; } _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Getting outlined text in SDL_TTF |
Peter Hickman
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Thanks for that, I will have a go.
Thank you. |
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Getting outlined text in SDL_TTF |
bigboss97
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This is what I'm using, see attachment.
http://old.nabble.com/file/p27316444/OL_Text.zip OL_Text.zip Looks like you are doing a kind of OSD. I highly recommend you to have a look at Clement's SDL_layer, nice stuff. HTH Phuoc Peter Hickman-4 wrote:
----- ........................ www.folksfun.com ........................ -- View this message in context: http://old.nabble.com/Getting-outlined-text-in-SDL_TTF-tp27294862p27316444.html Sent from the SDL mailing list archive at Nabble.com. _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Getting outlined text in SDL_TTF |
julien CLEMENT
Guest
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Hi,
Thank you, by the way SDL_Layer was made for SDL 1.2 only. I have no time to see what I need to change to make it 1.3 compliant. Basically it's a little tool which exposes a quite simple API for blitting SDL surfaces (sprites, backgrounds, whatever you want) in multiple levels of display. It manages scrolling so all you need to know are the blit coordinate in each layer space and the transformations are made automatically on the display when they're projected (from back to front). If other people has interest in it, let me know and I'll deal with the 1.3 port. Here is the official website: http://code.google.com/p/sdl-layer You may find the code in other places but they don't have the latest source code so don't download it (notably on OS4Depot). PS: Phuoc, how's your project gone ? I didn't find time to use Windows yet at work. You can answer in private Regards,
_______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Getting outlined text in SDL_TTF |
Phuoc Can Hua
Guest
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Julien,
I've added some data structures which allow a layer to fade in/out "automatically". I'm using it for OSD. When I got it documeted I'll send you the details. But at the moment I'm still struggling with other issues in my program :-( _/\__/\__/\__/\__/\__/\_ www.huaonline.com My Homepage is my Castle --- On Wed, 27/1/10, julien CLEMENT wrote:
__________________________________________________________________________________ Yahoo!7: Catch-up on your favourite Channel 7 TV shows easily, legally, and for free at PLUS7. www.tv.yahoo.com.au/plus7 _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Getting outlined text in SDL_TTF |
Adam Strzelecki
Guest
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Here's a short working sample: #define OUTLINE_SIZE 2 /* load font and its outline */ font = TTF_OpenFont(font_path, font_size); font_outline = TTF_OpenFont(font_path, font_size); TTF_SetFontOutline(font_outline, OUTLINE_SIZE); /* render text and text outline */ SDL_Color white = {0xFF, 0xFF, 0xFF}; SDL_Color black = {0x00, 0x00, 0x00}; SDL_Surface *bg_surface = TTF_RenderText_Blended(font_outline, text, black); SDL_Surface *fg_surface = TTF_RenderText_Blended(font, text, white); SDL_Rect rect = {OUTLINE_SIZE, OUTLINE_SIZE, fg_surface->w, fg_surface->h}; /* blit text onto its outline */ SDL_SetSurfaceBlendMode(fg_surface, SDL_BLENDMODE_BLEND); SDL_BlitSurface(fg_surface, NULL, bg_surface, &rect); SDL_FreeSurface(fg_surface); /* we got now RGBA white text with black outline in bg_surface */ In opposition to previously posted methods using some loop drawing black text shifted around and then white text, TTF_SetFontOutline *real* and accurate outline made of TTF vector path, and IMHO is much simpler. Regards, -- Adam _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Getting outlined text in SDL_TTF |
goumba2k5-web
Guest
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When developing SabaccBasics for the PSP (2.1.0) the stroker interface was different.
FT_Stroker_New( FT_Memory memory, FT_Stroker * ) as opposed to this which SDL_ttf uses. FT_Stroker_New( FT_Library library, FT_Stroker * ) In quick look at SDL_TTF I don't see any checks for this. It looks like this change happened in 2.2. I don't have a freetype lib other than 2.3 on here to test it, but this should work as it did on the PSP: --- SDL_ttf-2.10.0/SDL_ttf.c 2010-01-28 05:20:00.000000000 -0500 +++ SDL_ttf-2.10.0-strokefix/SDL_ttf.c 2010-01-28 05:22:34.000000000 -0500 @@ -660,7 +660,11 @@ if( (font->outline > 0) && glyph->format != FT_GLYPH_FORMAT_BITMAP ) { FT_Stroker stroker; FT_Get_Glyph( glyph, &bitmap_glyph ); +#if (FREETYPE_MAJOR = 2) && (FREETYPE_MINOR < 2)// was: #if(__PSP__) + error = FT_Stroker_New( library->memory, &stroker ); +#else error = FT_Stroker_New( library, &stroker ); +#endif// Pre-2.2 fix if( error ) { return error; } -- Anthony T. _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Getting outlined text in SDL_TTF |
Jonny D
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Is that supposed to be a double equals in the #if clause?
Jonny D On Thu, Jan 28, 2010 at 5:28 AM, wrote:
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Storyyeller
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How do you composite the text layer onto the outline layer like that?
When I attempted to do the same thing, my searching could not find anything like that. I ended up having to write a custom alpha blitting function. Is this a new feature in SDL that I am not aware of? The SDL Documentation Wiki does not return any results for SDL_SetSurfaceBlendMode |
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Getting outlined text in SDL_TTF |
Anthony T.
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On Thu, Jan 28, 2010 at 11:01:58AM -0500, Jonathan Dearborn wrote:
D'oh! I copied and pasted my old code, replaced it with something more appropriate and rushed. That's why I always do something like #if (2 == FREETYPE_MAJOR) && (1 < FREETYPE_MINOR) Not that with a macro it matters, either way a compiler error should result, as you can't assign a constant to a constant. So Sam, you just need to fix that #if clause if that patch was good for you. -- Anthony T.
SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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