how to know if (direct render) hardware accelerated is avail |
David Roguin
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With 'direct render' I was meaning "hardware accelerated".
Is there any way to be sure that hardware accelerated is available? I was thinking that maybe with GL_VENDOR and GL_RENDER I could determine that, but I'm not really sure if that is the best way to do it. The SDL_SysWMinfo has de Display, but I'm missing the GLXContext. David. On Nov 16, 2007 3:49 AM, Solra Bizna <sbizna at tejat.net> wrote:
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how to know if (direct render) hardware accelerated is avail |
David Roguin
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I'm working in a graphic library for making games, I want to use
OpenGL and SDL in case that accel hardware is not available; that's why I need to check before rendering anything in screen. I was thinking, if I test if the GL_RENDER is Mesa, I'm sure that not hardware accel is present. But is there another soft OpenGL implementation besides Mesa? David. On Nov 16, 2007 3:35 PM, Bob Pendleton <bob at pendleton.com> wrote:
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how to know if (direct render) hardware accelerated is avail |
how to know if (direct render) hardware accelerated is avail |
David Roguin
Guest
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It seems SDL_GL_ACCELERATED_VISUAL is what i want.
Thanks a lot for your responses. David. On Nov 16, 2007 5:54 PM, Solra Bizna <sbizna at tejat.net> wrote:
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