Hardware-accelerated memory-to-screen blitting in X11 / Open |
Stephane Marchesin
Guest
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Frank Mehnert wrote:
OpenGL scaling can be about as fast as standard 2D. Also, if you don't use OpenGL, direct rendering or not should not make any difference.
you should draw directly to it, it's faster. You still should call SDL_UpdateRect(s), though.
provides a nice speed improvement if you send a rect as small as possible. Stephane |
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