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SDL_SetWindowResizable
Ethan Lee
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Currently in FNA we've got something like this:

https://github.com/flibitijibibo/MonoGame/blob/monogame-sdl2/MonoGame.Framework/SDL2/SDL2_GameWindow.cs#L10

Back in 1.2 we could just do a SetVideoMode with the resizable flag, but
in 2.0.x we can only set this flag when we create the window. Was there
any technical limitation that prevented something like
SDL_SetWindowResizable(SDL_Window*, SDL_bool) from happening?

-Ethan
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