Android SDL Joystick support needs API >= 12 |
Daniel Knobe
Guest
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Hi,
I'm trying to build an app with SDL under Eclipse. It's not possible to do this with the android-project shipped by SDL and Android API10. He allways wants an API >= 12. When I take the API10 (2.3.3) Eclipse reports a lot of errors in the joystick implementation of SDLActivity.java. Is SDL not compatible to 2.3.3? Or did I something wrong? Best regards _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Android SDL Joystick support needs API >= 12 |
Android SDL Joystick support needs API >= 12 |
Daniel Knobe
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Ok, I thought that if I build it with API12, the .apk is not backwards-compatible with 2.3.3.
Am 15.03.2014 01:06, schrieb Jonathan Dearborn:
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Android SDL Joystick support needs API >= 12 |
Jonny D
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Yeah, I think the trick is that your AndroidManifest (what the device will check) should specify API level 10, but you keep "target=android-12" in your build files.
Jonny D |
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Android SDL Joystick support needs API >= 12 |
Eric Wing
Guest
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On 3/14/14, Daniel Knobe wrote:
This is not true. (I have very strong opinions about how to do this because I've been bitten hard by this.) In the Android Manifest, there are two settings: targetSdkVersion minSDKVersion Set the targetSdkVersion to the latest. Set the minSDKVersion to the lowest version you want to support. It looks like SDL already does the runtime safety check to avoid calling non-existent APIs on 2.3. And when I say "latest", I really do mean latest. I strongly advocate this because Android has runtime detection behavior that checks how it is compiled and runs differently depending. While this is supposed to avoid bugs, I found it actually causes different bugs. And it also punishes people with newer OS versions with legacy behavior. (For example when Project Butter brough hardware accelerated UI to 4.0, if you were compiled with a lower targetSdkVersion, the code path was disabled so you got both slower performance and I also found nasty bugs they weren't testing for.) -Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/ _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Android SDL Joystick support needs API >= 12 |
Eric Wing
Guest
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For correctness, the capitalization is: targetSdkVersion minSdkVersion -Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/ _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Android SDL Joystick support needs API >= 12 |
Daniel Knobe
Guest
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Thanks for that great answer !
Am 15.03.2014 02:14, schrieb Eric Wing:
_______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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