| Delta time using with movment. |
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ste3e
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From what I can see you need to grab the time difference between each loop and send that through to Actions. I use
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c1702
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Hello,
In addition to the previous answer, I found the following pages related to the subject : http://gafferongames.com/game-physics/fix-your-timestep/ http://www.koonsolo.com/news/dewitters-gameloop/ Hope this can help. (I'm using fixed frame rate, so I never used this technique). Clément. |
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tw3tye
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Thank you both figured it out somhow.
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