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Android patch: Build via CMake, fixes, SDLmain, Android SDL | ![]() |
gabomdq
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That's a lot of work! Thanks!
I need some time to process this, a few knee jerk reactions: - You can probably build SDL_android_main.c into libSDL2.so (like the current project does), that way you only depend on one external symbol (SDL_main). Given this is Android oriented, and that you'll always need to have SDL entry point, you can make this simplification. - I'm a bit hesitant to add a separate build system dependent on an external tool. The current build system is cumbersome, but it works out of the box with just the Android NDK and SDK installed. Of course the argument can be made that this just sits along the current system, but the maintenance cost is going to increase :) - If there are code bug fixes, it would be nice if you can submit them separately on Bugzilla. Gabriel. 2014-04-25 3:30 GMT-03:00 Eric Wing:
-- Gabriel. |
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