Please clarify SDL's buffering model? |
mattbentley
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I also would like a definitive answer to this,
as well as an outline of situations in which creating your own RenderTarget texture (with streaming texture access) and then rendering that to the Renderer is beneficial- Thanks |
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Re: Please clarify SDL's buffering model? |
mattbentley
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ps. Hyphz, you can create your own triple-buffering using a texture created with streaming access, and changing the render target to the texture, rendering to it, then changing the render target back to the Renderer and rendering the texture to it. Then RenderPresent. |
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