SDL 2.0: Loading images with OpenGL? |
Paulo C. Filho
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So I've done a bit more research about this and it seems the SDL_GL_* functions communicate SDL with OpenGL directly, but it's been said OpenGL isn't well-supported in Windows so I should use DX instead. My question is going to change now: should I really use generic SDL functions that automatically chooses the better API, and stay away from OpenGL if my game is to become cross-platform at some point? am I going to lose any special ability if I don't use OpenGL directly for my 2D game?
Any insights about this would be much appreciated guys. |
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