| SDL2 save Surface as PNG |
| SDL2 save Surface as PNG |
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Mason Wheeler
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I submitted a patch for this several years ago. AFAIK it never got integrated into SDL_Image. I've maintained it on my end, and it was trivial to make work with the SDL2 version of SDL_Image. We really ought to get it integrated officially.
Mason From: LBandy To: Sent: Friday, May 3, 2013 1:00 PM Subject: [SDL] SDL2 save Surface as PNG I've surfed the web for a couple of hours by now, and haven't find any good solution for this issue yet. I've managed to come across some code using SDL 1.2, but they do not work with the SDL2_image library. Is there such a thing exists already? Runic Girls - a hexa match3 game with girls created using SDL 2.0: http://www.facebook.com/RunicGirls Gameplay trailer: http://www.youtube.com/watch?v=yMGdfNHGhIU&hd=1 _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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LBandy
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Thanks for the reply, Mason. Do you think it is possible for me to use your extension? I would gladly give you the credit for it!
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| SDL2 save Surface as PNG |
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Driedfruit
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Pretty sure anything Mason wrote is leagues ahead of my code, but I do
too have a version I maintain https://github.com/driedfruit/SDL_SavePNG It works with SDL2 as of recently. On Fri, 03 May 2013 13:00:54 -0700 "LBandy" wrote:
-- driedfruit _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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| SDL2 save Surface as PNG |
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Mason Wheeler
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*shrug* That's actually pretty similar to what I've got. Saving to a PNG is pretty straightforward, really.
From: Driedfruit To: Sent: Saturday, May 4, 2013 5:42 AM Subject: Re: [SDL] SDL2 save Surface as PNG Pretty sure anything Mason wrote is leagues ahead of my code, but I do too have a version I maintain https://github.com/driedfruit/SDL_SavePNG It works with SDL2 as of recently. On Fri, 03 May 2013 13:00:54 -0700 "LBandy" wrote:
-- driedfruit _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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| SDL2 save Surface as PNG |
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René Dudfield
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lol, there is also a version in the pygame sources to save png. Probably implemented in 17 other places too... hehe.
Where is the bugzilla bug for it? We can collaborate there :) ps. so excited about SDL 2!!!! On Sat, May 4, 2013 at 6:39 PM, Mason Wheeler wrote:
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| SDL2 save Surface as PNG |
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Jonathan Greig
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I agree with Mason on this, lets get this functionality mainlined.
- Swyped from my droid.
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| SDL2 save Surface as PNG |
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René Dudfield
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| SDL2 save Surface as PNG |
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urkle
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http://lodev.org/lodepng/
Me personally I use lodepng for all my png loading and saving needs. It removes my reliance on libpng entirely and the API is super simple. lodepng_encode_file(filename, (const char*)imageData, width, height, LCT_RGBA, On May 6, 2013, at 10:32 , René Dudfield wrote:
Edward Rudd OutOfOrder.cc Skype: outoforder_cc 317-674-3296 |
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| SDL2 save Surface as PNG |
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René Dudfield
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Sam? Would a save png patch for 2.0 be accepted?
(also what about jpeg and TGA?) cheers, On Mon, May 6, 2013 at 4:32 PM, René Dudfield wrote:
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Sam Lantinga
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Load and save of PNG would be accepted if they were small and didn't introduce a dependency on libpng or libz. If they did, it would be more acceptable in SDL_image, but I've hesitated to add save functionality because then everyone would want a save function for every single format supported by SDL_image.
On Fri, May 10, 2013 at 3:40 AM, René Dudfield wrote:
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LBandy
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I'm trying to use the SavePNG written by Driedfruit. Right now I'm facing two problems:
- upon saving a surface, all colors are turned to blue on the output png - the saved png file is only accessable after closing the application Any advices how to solve these? |
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Jonas Kulla
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2013/10/27 LBandy
I can confirm the second issue, seems like a file descriptor isn't properly flushed/closed after the call. By the way, although it doesn't appear to be documented, I have spotted 'IMG_SavePNG(_RW)' functions in my SDL_image.h header from latest mercurial; if you're already using this library you might want to try out those too. |
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Driedfruit
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AFAIK, SDL_SavePNG exists in SDL2 already. So you should probably
use that. Actually, I'm surprised there aren't any name collisions. Hmm. As for the bugs, I can take a look, but could you provide more info? (We can take it off-list). What surface are you saving (bpp, pixelformat), are you using the SDL_PNGFormatAlpha function, what do you mean by colors being turned to blue, etc? Second one sounds like there's something painfully stupid going on, I'll double-check. On Sun, 27 Oct 2013 20:00:40 +0000 "LBandy" wrote:
-- driedfruit _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Joseph Carter
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On Sat, Oct 26, 2013 at 08:11:24PM +0400, Driedfruit wrote:
SDL_SavePNG doesn't exist in SDL. You're thinking SDL_image perhaps? It does have SDL_LoadBMP/SDL_SaveBMP, just because, well, it kinda needed something. overhead, and it's a lot more common than PCX or Targa. It has some "unique" features, but so does anything else you're going to come up with. Joseph _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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| Re: SDL2 save Surface as PNG |
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LBandy
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Thanks for the reply, I will give it a go with the SDL_image version. In the meantime, I've uploaded two pictures to see for yourself: I load the first one, when converting it to texture and showing it in the program it looks nice, then I call SDL_PNGFormatAlpha() and SDL_SavePNG_RW() functions. The resulted image file is the 1_.png. http://bondorandras.com/sdl/1.png http://bondorandras.com/sdl/1_.png My email address is lbandy3 at gmail dot com. Thank you for your help in advance. |
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opcow
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Your red and blue channels appear to be swapped. Just an observance. I don't know why.
On Mon, Oct 28, 2013 at 2:28 AM, LBandy wrote:
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Driedfruit
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On Mon, 28 Oct 2013 06:28:10 +0000
"LBandy" wrote: You guys are right, it's the SDL2_image, that has the new png-saving ability. I knew it existed recommend using that. And I believe I've fixed the bugs you reported, both the BGR channel swap and the file descriptor one. Thanks! -- driedfruit _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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