Flexible input mapping |
James Grimwood
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I'm writing a game and am having problems working out how to create a
system to allow players to map their joysticks and mice to the controls of my game. The way I'd like it is that the players can go to a "configure controls" screen and assign keys, joystick axes/buttons and the mouse to various controls my games have. This is mostly so that if you have one of those Playstation/XBox to USB boxes you can assign the axes and buttons correctly since they all seem to do it differently, and for people who don't have joysticks at all. I'm not after a ready-made library or anything (unless one exists!), but a few pointers and ways other people have done it would help a lot. Thanks :-) -- http://www.piku.org.uk - Outdoor Photos: http://www.piku.co.uk |
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Flexible input mapping |
Alex Volkov
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James Grimwood wrote:
Have a look a VControl -- http://hkn.eecs.berkeley.edu/~mcmartin/vcontrol/ . It cannot currently do mouse input though, and is scheduled to undergo an overhaul for better controller mapping. At least it can give you ideas on how to approach your problem. -Alex. |
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