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WinDib vs. DirectX...
William Weilep
Guest

This has fixed input issues for me using Windows x64
Is there any workaround yet for the no in-line ASM on the AMD64 platform yet? Currently I've just disabled sdl_stretch to compile under x64, which is the only in-line ASM I have run into thus far. The application I used to test it with uses OpenGL, so no real losses that I can see, I haven't experienced any input errors yet (dxinput would give errors previously posted, disallowing keyboard usage completely).

--William
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WinDib vs. DirectX...
Ryan C. Gordon
Guest

Quote:
Is there any workaround yet for the no in-line ASM on the AMD64 platform
yet? Currently I've just disabled sdl_stretch to compile under x64,
which is the only in-line ASM I have run into thus far. The application
I used to test it with uses OpenGL, so no real losses that I can see, I
haven't experienced any input errors yet (dxinput would give errors
previously posted, disallowing keyboard usage completely).

MSVC doesn't allow inline asm in Win64 programs...this code would have
to be made 64-bit clean and moved to an external .asm file that MASM (or
whatever) can build.

Does anyone know if there's a 64-bit Cygwin yet? :)

--ryan.