JeZ+Lee's "TetriStory 2 100% A.I." - Super Project |
JeZ-l-Lee
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JeZ+Lee's "TetriStory 2 100% A.I." - Super Project...
Hi, My development team and I have started a new SDL 1.2+OpenGL(R) top secret super game project called: "TetriStory 2 100% A.I.". This game is so super we made a website for it: www.TetriStory.com ________________________________________________________________________ "TetriStory 2 100% A.I." - Alpha #7 - Windows(R)/Linux Dual Build: http://tetristory.com/files/Alpha/TS2-WinLinux-Alpha7.zip For ALL Windows(R) and ALL Linux desktops/notebooks/netbooks ( Linux requires: SDL 1.2/SDL_Mixer/SDL_Image/SDL_TTF(+dev libs), G++, OpenGL(R) ) UPDATED: - Added Story Mode in between cut scenes to tell story. - Fixed two player Story Mode. - Fully beta tested Original Mode and Crisis Mode and they are perfect. - Added two player simultaneous play in Story Mode(needs work). - Fixed regression bug (Alpha 4) in Crisis+Mode. - Added preliminary "Story Mode"(single player). - Added AI test mode(press [T] on title screen to enable it). - Added new high score name input(keyboard/mouse & joystick). - Added option to turn on/off drop shadow. - Added Crisis+Mode game mode. - Added pressing [UP] action(Off/Quick Drop/Smart Rotate/Drop & Drag). - Added computer C.P.U. player with speed option. - Added two player simultaneous play(keyboard and/or 1-2 USB joysticks). - Added "Original Mode" original GameBoy music. - Added digital sound effects. - "Original Mode" (single player) completed. - Game engine shell completed(everything but playing is finished). ________________________________________________________________________ More to come! I'll update this post as we progress with development... Actual Non-Photoshop'ed Game Screens: |
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JeZ-l-Lee
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www.TetriStory.com
URL Link To The Official Post On The Official SDL Forums: http://forums.libsdl.org/viewtopic.php?t=7906 (for people in the mailing list) ________________________________________________________________________ "TetriStory 2 100% A.I." - PreAlphaFinal - Windows(R)/Linux Dual Build: http://tetristory.com/files/PreAlpha/TetriStory2-PreAlphaFinal.zip For ALL Windows(R) and ALL Linux desktops/notebooks/netbooks ( Linux requires: SDL 1.2/SDL_Image/SDL_Mixer/SDL_TTF(+dev libs), G++, OpenGL(R) ) UPDATED: - Game engine shell completed(everything but playing is finished). ________________________________________________________________________ More to come! I'll update this post as we progress with development... |
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JeZ-l-Lee
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URL Link To The Official Post On The Official SDL Forum(for people in mailing list).
http://forums.libsdl.org/viewtopic.php?t=7906 ________________________________________________________________________ "TetriStory 2 100% A.I." - Alpha #1 - Windows(R)/Linux Dual Build: http://tetristory.com/files/Alpha/TS2-WinLinux-Alpha1.zip For ALL Windows(R) and ALL Linux desktops/notebooks/netbooks. ( Linux requires: SDL 1.2/SDL_Mixer/SDL_Image/SDL_TTF(+dev libs), G++, OpenGL(R) ) UPDATED: - "Original Mode" (single player) completed. Screenshot Of Progress: |
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JeZ-l-Lee
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URL Link To The Official Post On The Official SDL Forum(for people in mailing list).
http://forums.libsdl.org/viewtopic.php?t=7906 ________________________________________________________________________ "TetriStory 2 100% A.I." - Alpha #2 - Windows(R)/Linux Dual Build: http://tetristory.com/files/Alpha/TS2-WinLinux-Alpha2.zip For ALL Windows(R) and ALL Linux desktops/notebooks/netbooks ( Linux requires: SDL 1.2/SDL_Mixer/SDL_Image/SDL_TTF(+dev libs), G++, OpenGL(R) ) UPDATED: - Added computer C.P.U. player with speed option. - Added two player simultaneous play(keyboard and/or 1-2 USB joysticks). - Added "Original Mode" original GameBoy music. - Added digital sound effects. - "Original Mode" (single player) completed. - Game engine shell completed(everything but playing is finished). ________________________________________________________________________ More to come! I'll update this post as we progress with development... Actual Non-Photoshop'ed Game Screen: |
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JeZ-l-Lee
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Official Link To The Official Post On The Official SDL Forum(for people in the mailing list):
http://forums.libsdl.org/viewtopic.php?t=7906 ________________________________________________________________________ "TetriStory 2 100% A.I." - Alpha #3 - Windows(R)/Linux Dual Build: http://tetristory.com/files/Alpha/TS2-WinLinux-Alpha3.zip For ALL Windows(R) and ALL Linux desktops/notebooks/netbooks ( Linux requires: SDL 1.2/SDL_Mixer/SDL_Image/SDL_TTF(+dev libs), G++, OpenGL(R) ) UPDATED: - Added Crisis+Mode game mode. - Added pressing [UP] action(Off/Quick Drop/Smart Rotate/Drop & Drag). - Added computer C.P.U. player with speed option. - Added two player simultaneous play(keyboard and/or 1-2 USB joysticks). - Added "Original Mode" original GameBoy music. - Added digital sound effects. - "Original Mode" (single player) completed. - Game engine shell completed(everything but playing is finished). ________________________________________________________________________ More to come! I'll update this post as we progress with development... |
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JeZ-l-Lee
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Official Link To The Official Post On The Official SDL Forum(for people in the mailing list):
http://forums.libsdl.org/viewtopic.php?t=7906 ________________________________________________________________________ "TetriStory 2 100% A.I." - Alpha #4 - Windows(R)/Linux Dual Build: http://tetristory.com/files/Alpha/TS2-WinLinux-Alpha4.zip For ALL Windows(R) and ALL Linux desktops/notebooks/netbooks ( Linux requires: SDL 1.2/SDL_Mixer/SDL_Image/SDL_TTF(+dev libs), G++, OpenGL(R) ) UPDATED: - Added preliminary "Story Mode"(single player). - Added AI test mode(press [T] on title screen to enable it). - Added new high score name input(keyboard/mouse & joystick). - Added option to turn on/off drop shadow. - Added Crisis+Mode game mode. - Added pressing [UP] action(Off/Quick Drop/Smart Rotate/Drop & Drag). - Added computer C.P.U. player with speed option. - Added two player simultaneous play(keyboard and/or 1-2 USB joysticks). - Added "Original Mode" original GameBoy music. - Added digital sound effects. - "Original Mode" (single player) completed. - Game engine shell completed(everything but playing is finished). ________________________________________________________________________ More to come! I'll update this post as we progress with development... |
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JeZ-l-Lee
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Official Link To The Official Post On The Official SDL Forum(for people in the mailing list):
http://forums.libsdl.org/viewtopic.php?t=7906 ________________________________________________________________________ "TetriStory 2 100% A.I." - Alpha #7 - Windows(R)/Linux Dual Build: http://tetristory.com/files/Alpha/TS2-WinLinux-Alpha7.zip For ALL Windows(R) and ALL Linux desktops/notebooks/netbooks ( Linux requires: SDL 1.2/SDL_Mixer/SDL_Image/SDL_TTF(+dev libs), G++, OpenGL(R) ) UPDATED: - Added Story Mode in between cut scenes to tell story. - Fixed two player Story Mode. - Fully beta tested Original Mode and Crisis Mode and they are perfect. - Added two player simultaneous play in Story Mode(needs work). - Fixed regression bug (Alpha 4) in Crisis+Mode. - Added preliminary "Story Mode"(single player). - Added AI test mode(press [T] on title screen to enable it). - Added new high score name input(keyboard/mouse & joystick). - Added option to turn on/off drop shadow. - Added Crisis+Mode game mode. - Added pressing [UP] action(Off/Quick Drop/Smart Rotate/Drop & Drag). - Added computer C.P.U. player with speed option. - Added two player simultaneous play(keyboard and/or 1-2 USB joysticks). - Added "Original Mode" original GameBoy music. - Added digital sound effects. - "Original Mode" (single player) completed. - Game engine shell completed(everything but playing is finished). ________________________________________________________________________ |
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