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JeZ+Lee's "TetriStory 2 100% A.I." - Super Project
JeZ-l-Lee


Joined: 20 Sep 2009
Posts: 572
Location: Long Island, New York, United States, Earth
JeZ+Lee's "TetriStory 2 100% A.I." - Super Project...

Hi,

My development team and I have started a new SDL 1.2+OpenGL(R)
top secret super game project called: "TetriStory 2 100% A.I.".

This game is so super we made a website for it:
www.TetriStory.com

________________________________________________________________________
"TetriStory 2 100% A.I." - Alpha #7 - Windows(R)/Linux Dual Build:
http://tetristory.com/files/Alpha/TS2-WinLinux-Alpha7.zip
For ALL Windows(R) and ALL Linux desktops/notebooks/netbooks
( Linux requires: SDL 1.2/SDL_Mixer/SDL_Image/SDL_TTF(+dev libs), G++, OpenGL(R) )

UPDATED:
- Added Story Mode in between cut scenes to tell story.
- Fixed two player Story Mode.
- Fully beta tested Original Mode and Crisis Mode and they are perfect.

- Added two player simultaneous play in Story Mode(needs work).
- Fixed regression bug (Alpha 4) in Crisis+Mode.
- Added preliminary "Story Mode"(single player).
- Added AI test mode(press [T] on title screen to enable it).
- Added new high score name input(keyboard/mouse & joystick).
- Added option to turn on/off drop shadow.
- Added Crisis+Mode game mode.
- Added pressing [UP] action(Off/Quick Drop/Smart Rotate/Drop & Drag).
- Added computer C.P.U. player with speed option.
- Added two player simultaneous play(keyboard and/or 1-2 USB joysticks).
- Added "Original Mode" original GameBoy music.
- Added digital sound effects.
- "Original Mode" (single player) completed.
- Game engine shell completed(everything but playing is finished).
________________________________________________________________________

More to come! I'll update this post as we progress with development...

Actual Non-Photoshop'ed Game Screens:





JeZ-l-Lee


Joined: 20 Sep 2009
Posts: 572
Location: Long Island, New York, United States, Earth
www.TetriStory.com

URL Link To The Official Post On The Official SDL Forums:
http://forums.libsdl.org/viewtopic.php?t=7906
(for people in the mailing list)
________________________________________________________________________
"TetriStory 2 100% A.I." - PreAlphaFinal - Windows(R)/Linux Dual Build:
http://tetristory.com/files/PreAlpha/TetriStory2-PreAlphaFinal.zip
For ALL Windows(R) and ALL Linux desktops/notebooks/netbooks
( Linux requires: SDL 1.2/SDL_Image/SDL_Mixer/SDL_TTF(+dev libs), G++, OpenGL(R) )

UPDATED:
- Game engine shell completed(everything but playing is finished).
________________________________________________________________________

More to come! I'll update this post as we progress with development...
JeZ-l-Lee


Joined: 20 Sep 2009
Posts: 572
Location: Long Island, New York, United States, Earth
URL Link To The Official Post On The Official SDL Forum(for people in mailing list).
http://forums.libsdl.org/viewtopic.php?t=7906
________________________________________________________________________
"TetriStory 2 100% A.I." - Alpha #1 - Windows(R)/Linux Dual Build:
http://tetristory.com/files/Alpha/TS2-WinLinux-Alpha1.zip
For ALL Windows(R) and ALL Linux desktops/notebooks/netbooks.
( Linux requires: SDL 1.2/SDL_Mixer/SDL_Image/SDL_TTF(+dev libs), G++, OpenGL(R) )

UPDATED:
- "Original Mode" (single player) completed.

Screenshot Of Progress:
JeZ-l-Lee


Joined: 20 Sep 2009
Posts: 572
Location: Long Island, New York, United States, Earth
URL Link To The Official Post On The Official SDL Forum(for people in mailing list).
http://forums.libsdl.org/viewtopic.php?t=7906
________________________________________________________________________
"TetriStory 2 100% A.I." - Alpha #2 - Windows(R)/Linux Dual Build:
http://tetristory.com/files/Alpha/TS2-WinLinux-Alpha2.zip
For ALL Windows(R) and ALL Linux desktops/notebooks/netbooks
( Linux requires: SDL 1.2/SDL_Mixer/SDL_Image/SDL_TTF(+dev libs), G++, OpenGL(R) )

UPDATED:
- Added computer C.P.U. player with speed option.
- Added two player simultaneous play(keyboard and/or 1-2 USB joysticks).
- Added "Original Mode" original GameBoy music.
- Added digital sound effects.

- "Original Mode" (single player) completed.
- Game engine shell completed(everything but playing is finished).
________________________________________________________________________

More to come! I'll update this post as we progress with development...

Actual Non-Photoshop'ed Game Screen:
JeZ-l-Lee


Joined: 20 Sep 2009
Posts: 572
Location: Long Island, New York, United States, Earth
Official Link To The Official Post On The Official SDL Forum(for people in the mailing list):
http://forums.libsdl.org/viewtopic.php?t=7906

________________________________________________________________________
"TetriStory 2 100% A.I." - Alpha #3 - Windows(R)/Linux Dual Build:
http://tetristory.com/files/Alpha/TS2-WinLinux-Alpha3.zip
For ALL Windows(R) and ALL Linux desktops/notebooks/netbooks
( Linux requires: SDL 1.2/SDL_Mixer/SDL_Image/SDL_TTF(+dev libs), G++, OpenGL(R) )

UPDATED:
- Added Crisis+Mode game mode.
- Added pressing [UP] action(Off/Quick Drop/Smart Rotate/Drop & Drag).

- Added computer C.P.U. player with speed option.
- Added two player simultaneous play(keyboard and/or 1-2 USB joysticks).
- Added "Original Mode" original GameBoy music.
- Added digital sound effects.
- "Original Mode" (single player) completed.
- Game engine shell completed(everything but playing is finished).
________________________________________________________________________

More to come! I'll update this post as we progress with development...
JeZ-l-Lee


Joined: 20 Sep 2009
Posts: 572
Location: Long Island, New York, United States, Earth
Official Link To The Official Post On The Official SDL Forum(for people in the mailing list):
http://forums.libsdl.org/viewtopic.php?t=7906

________________________________________________________________________
"TetriStory 2 100% A.I." - Alpha #4 - Windows(R)/Linux Dual Build:
http://tetristory.com/files/Alpha/TS2-WinLinux-Alpha4.zip
For ALL Windows(R) and ALL Linux desktops/notebooks/netbooks
( Linux requires: SDL 1.2/SDL_Mixer/SDL_Image/SDL_TTF(+dev libs), G++, OpenGL(R) )

UPDATED:
- Added preliminary "Story Mode"(single player).
- Added AI test mode(press [T] on title screen to enable it).
- Added new high score name input(keyboard/mouse & joystick).
- Added option to turn on/off drop shadow.

- Added Crisis+Mode game mode.
- Added pressing [UP] action(Off/Quick Drop/Smart Rotate/Drop & Drag).
- Added computer C.P.U. player with speed option.
- Added two player simultaneous play(keyboard and/or 1-2 USB joysticks).
- Added "Original Mode" original GameBoy music.
- Added digital sound effects.
- "Original Mode" (single player) completed.
- Game engine shell completed(everything but playing is finished).
________________________________________________________________________

More to come! I'll update this post as we progress with development...

JeZ-l-Lee


Joined: 20 Sep 2009
Posts: 572
Location: Long Island, New York, United States, Earth
Official Link To The Official Post On The Official SDL Forum(for people in the mailing list):
http://forums.libsdl.org/viewtopic.php?t=7906

________________________________________________________________________
"TetriStory 2 100% A.I." - Alpha #7 - Windows(R)/Linux Dual Build:
http://tetristory.com/files/Alpha/TS2-WinLinux-Alpha7.zip
For ALL Windows(R) and ALL Linux desktops/notebooks/netbooks
( Linux requires: SDL 1.2/SDL_Mixer/SDL_Image/SDL_TTF(+dev libs), G++, OpenGL(R) )

UPDATED:
- Added Story Mode in between cut scenes to tell story.
- Fixed two player Story Mode.
- Fully beta tested Original Mode and Crisis Mode and they are perfect.

- Added two player simultaneous play in Story Mode(needs work).
- Fixed regression bug (Alpha 4) in Crisis+Mode.
- Added preliminary "Story Mode"(single player).
- Added AI test mode(press [T] on title screen to enable it).
- Added new high score name input(keyboard/mouse & joystick).
- Added option to turn on/off drop shadow.
- Added Crisis+Mode game mode.
- Added pressing [UP] action(Off/Quick Drop/Smart Rotate/Drop & Drag).
- Added computer C.P.U. player with speed option.
- Added two player simultaneous play(keyboard and/or 1-2 USB joysticks).
- Added "Original Mode" original GameBoy music.
- Added digital sound effects.
- "Original Mode" (single player) completed.
- Game engine shell completed(everything but playing is finished).
________________________________________________________________________