Fwd: SDL / Android / Gingerbread |
Sam Lantinga
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Great news from Google...
---------- Forwarded message ---------- From: Brian Swetland Date: Mon, Dec 6, 2010 at 12:30 PM Subject: SDL / Android / Gingerbread To: Sam Lantinga If you're still looking at SDL-on-Android, you might want to check out the Gingerbread SDK/NDK, which now provides a mechanism for native apps that have access to libc, libm, libz, opengl|ES, opensl|ES, input/events/sensors, app/activity lifecycle, resources, etc, without the need to write any Java code. Â JNI is available for access to higher level Java APIs in the platform. http://developer.android.com/sdk/android-2.3.html http://developer.android.com/sdk/ndk/index.html http://developer.android.com/reference/android/app/NativeActivity.html Lots of fun stuff for native/game development in Gingerbread. Brian -- Â Â -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Fwd: SDL / Android / Gingerbread |
Luca Barbato
Guest
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On 12/06/2010 10:22 PM, Sam Lantinga wrote:
Nice news =) My last try using the gles renderer with switched colours worked up to a point. Maybe now it might fast all around since the main issue was the egl swap buffers taking too much time for unknown reasons... lu -- Luca Barbato Gentoo/linux http://dev.gentoo.org/~lu_zero _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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