[1.2]-Windows&Linux(GL_RGBA)-OSX(GL_BGRA)??? |
JeZ-l-Lee
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Hi,
When using: OpenGL "glTexImage2D" function: On Windows and Linux, I must use: GL_RGBA but on Mac OS X, I must use: GL_BGRA for format of pixel data value in above function. Was wondering why? Thanks! Jesse _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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[1.2]-Windows&Linux(GL_RGBA)-OSX(GL_BGRA)??? |
Paul Melis
Guest
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On 09/13/10 17:12, Net_Raider wrote:
Paul |
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