libSDL port on Android |
Sergiy Pylypenko
Guest
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Hi
I've made preliminary port of libSDL 1.2.14 to Google Android platform: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html There's no sound yet, and no multitouch (will be in Android 2.0 which is still not released), everything other seems to be working. |
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Re: libSDL port on Android |
nfries88
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since you went to the trouble, could you give a crack at porting SDL 1.3 (since that's the future of SDL) as well? |
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Re: libSDL port on Android |
pelya
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I'll do that in a several weeks, right now I'm too tired of porting. That port is actually a wrapper around GLES built in Android, plus general app architecture on Android is hacky - you have to build .so library and launch it from Java application, and render only when Java calls C render routine, not when you want. There should be general OpenGL/GLES videodriver in SDL to provide hardware surfaces, I think I'll reuse it somehow. |
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