SDL 1.2.14 RELEASED! |
Sam Lantinga
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Welcome to the last planned release for SDL 1.2!
http://www.libsdl.org/download-1.2.php This release is intended to clean up the bug list for SDL 1.2 and let us focus on new development for SDL 1.3! I would like to thank everybody who contributed bug reports and fixes for this release! General Notes * Fixed flicker when resizing the SDL window * Fixed crash in SDL_SetGammaRamp() * Fixed freeze in SDL_memset() with 0 length when assembly code is disabled. * Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal up/down events for Caps-Lock and Num-Lock keys. * Fixed audio quality problem when converting between 22050 Hz and 44100 Hz. * Fixed a threading crash when a few threads are rapidly created and complete. * Increased accuracy of alpha blending routines. * Fixed crash loading BMP files saved with the scanlines inverted. * Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't called in response to SDL_VIDEORESIZE event. * Added doxygen documentation for the SDL API headers. Unix Notes * Fixed potential memory corruption due to assembly bug with SDL_revcpy() * Fixed crashes trying to detect SSE features on x86_64 architecture. * Fixed assembly for GCC optimized 50% alpha blending blits. * Added configure option --enable-screensaver, to allow enabling the screensaver by default. * Use XResetScreenSaver() instead of disabling screensaver entirely. * Removed the maximum window size limitation on X11. * Fixed SDL_GL_SWAP_CONTROL on X11. * Fixed setting the X11 window input hint. * Fixed distorted X11 window icon for some visuals. * Fixed detecting X11 libraries for dynamic loading on 64-bit Linux. * SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct value with GLX_SGI_swap_control. * Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11. * The SDL_VIDEO_FULLSCREEN_DISPLAY environment variable can be set to 0 to place fullscreen SDL windows on the first Xinerama screen. * Added the SDL_VIDEO_FBCON_ROTATION environment variable to control output orientation on the framebuffer console. Valid values are: o not set - Not rotating, no shadow. o "NONE" - Not rotating, but still using shadow. o "CW" - Rotating screen clockwise. o "UD" - Rotating screen upside down. o "CCW" - Rotating screen counter clockwise. * Fixed DirectFB detection on some Linux distributions. * Added code to use the PS3 SPE processors for YUV conversion on Linux. * Updated ALSA support to the latest stable API * ALSA is now preferred over OSS audio. (SDL_AUDIODRIVER=dsp will restore the previous behavior.) * Improved support for PulseAudio * The Network Audio System support is now dynamically loaded at runtime. * Fixed crash with the MP-8866 Dual USB Joypad on newer Linux kernels. * Fixed crash in SDL_Quit() when a joystick has been unplugged. Windows Notes * Verified 100% compatibility with Windows 7. * Prevent loss of OpenGL context when setting the video mode in response to a window resize event. * Fixed video initialization with SDL_WINDOWID on Windows XP. * Improved mouse input responsiveness for first-person-shooter games. * IME messages are now generated for localized input. * SDL_RWFromFile() takes a UTF-8 filename when opening a file. * The SDL_STDIO_REDIRECT environment variable can be used to override whether SDL redirects stdio to stdout.txt and stderr.txt. * Fixed dynamic object loading on Windows CE. Mac OS X Notes * SDL now builds on Mac OS X 10.6 (Snow Leopard). Eric Wing posted a good rundown on the numerous changes here: http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html * The X11 video driver is built by default. * Fixed SDL_VIDEO_WINDOW_POS environment variable for Quartz target. * Fixed setting the starting working directory in release builds. -- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC |
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