Feature request, getting the screen size of the keyboard |
Feature request, getting the screen size of the keyboard |
hardcoredaniel
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It is a while ago that I looked into this, but I believe you will get a window event (like resized or size changed) that tells you the new window size that you can render on, while the keyboard is shown. From that you can compute the size of the keyboard.
---------- Původnà zpráva ---------- Od: EternalLands Komu: Datum: 5. 1. 2017 16:59:38 Předmět: [SDL] Feature request, getting the screen size of the keyboard
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Feature request, getting the screen size of the keyboard |
Joshua Granick
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That won't work for a tablet, where a keyboard can float, or not cover the whole bottom of a screen on iOS.
I added this to an old codebase, but need to implement again for SDL 2. Here's some of the relevant code: iOS https://github.com/openfl/lime/blob/legacy/legacy/project/src/iPhone/UIStageView.mm#L2276 https://github.com/openfl/lime/blob/legacy/legacy/project/src/iPhone/UIStageView.mm#L3159-L3169 https://github.com/openfl/lime/blob/legacy/legacy/project/src/iPhone/UIStageView.mm#L2979-L2982 Android https://github.com/openfl/lime/blob/legacy/legacy/templates/android/template/src/org/haxe/lime/GameActivity.java#L77 https://github.com/openfl/lime/blob/legacy/legacy/templates/android/template/src/org/haxe/lime/GameActivity.java#L133-L141 https://github.com/openfl/lime/blob/legacy/legacy/templates/android/template/src/org/haxe/lime/GameActivity.java#L335-L349 This code isn't perfect, but it's something I've been meaning to revisit it On Thu, 05 Jan 2017 08:05:14 -0800, hardcoredaniel wrote:
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Feature request, getting the screen size of the keyboard |
Alex Szpakowski
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I don’t know how the SDL implementation on Android works, but SDL’s code on iOS makes sure the on-screen text area you specify with SDL_SetTextInputRect is always visible, by pushing the window up if needed while the keyboard is shown.
The above function is available on all platforms.
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