Wierd shifted colors and unsatisfactory GL_Context |
Edition Chamäleon
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Does really no one have any hints for me on that issue?
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EternalLands
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How does your code look like? How about alpha? Did you try to change the stencil or depth to fewer bits?
Even in a RGB444 mode, the colors shouldn't look like that. I mean, no red instead of green. |
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Wierd shifted colors and unsatisfactory GL_Context |
slvn
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Hello,
I think you hit this issue: https://bugzilla.libsdl.org/show_bug.cgi?id=2291 On the Samsung s3, some egl config behave strangely. Depending on the "SDL_GL_SetAttribute" that you set, you can get one of those broken config. Before modifying your code, you could also try to set "SDL_RENDERER_PRESENTVSYNC" if you use the renderer or manually (eg eglSwapInterval). I saw some issue on the S6 with this. Cheers, Sylvain On 3 December 2016 at 23:36, Edition Chamäleon wrote:
-- Sylvain Becker |
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Edition Chamäleon
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Hi Sylvan,
thanks for this hint. The Red-Screen-Issue on bugzilla is exactly my problem with S3. There are some traces in the 108 posts there I've to go after now. I'll post again, when I've done. The SDL_RENDERER_PRESENTVSYNC is set in my app by the way. Thx, Michael |
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Edition Chamäleon
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Hi Sylvan,
thanks for this hint. The Red-Screen-Issue on bugzilla is exactly my problem with S3. There are some traces in the 108 posts there I've to go after now. I'll post again, when I've done. The SDL_RENDERER_PRESENTVSYNC is set in my app by the way. Thx, Michael |
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Edition Chamäleon
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Hi Sylvan,
thanks for this hint. The Red-Screen-Issue on bugzilla is exactly my problem with S3. There are some traces in the 108 posts there I've to go after now. I'll post again, when I've done. The SDL_RENDERER_PRESENTVSYNC is set in my app by the way. Thx, Michael |
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