SDL2, Delphi and random exceptions |
Rang
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Seems like textures are broken when sent them to SDL2. But not all and not specific.
I see that the pointer to texture is exists, some parameters are ok but something wrong. From ~600 textures that can be happend on 10-th ... or on 543-th ... On creating or on freeing. Is there solutions how to check surface or texture structure\memory? I use functions Get and Put pixels from\to surface, from old (1.2) sdlutils. Seems like them not changed. I thout that this was a problem, but when i turned off them - nothing changed. |
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